Super Paper Mario: Difference between revisions
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(Version Compat: Definitely not 4 stars before bounding box was added as it had tons of problems before that. After bounding box was added it was better but not perfect. Setting the 5 star point to 3.5.) |
(Well, after more testing, found that the Z-Order glitch occur only in DirectX backends...) |
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=== Z-Order Glitch === | === Z-Order Glitch === | ||
Heart Container sprites are not ordered appropriately and layer on top of the screen. | Heart Container sprites are not ordered appropriately and layer on top of the screen. To prevent this, use the OpenGL video backend. | ||
{{Image|R8PE01-1.png|Z-Order issue with heart containers|br}} | {{Image|R8PE01-1.png|Z-Order issue with heart containers}} | ||
{{Image|R8PE01-1_correct.png|Proper emulation|br}} | |||
== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
|efbcopy | |gfxbackend = OpenGL | ||
|efbcopynotes | |gfxbackendnotes = Other backends causes Z-Order issues with heart containers | ||
|boundingbox | |efbcopy = RAM | ||
|boundingboxnotes | |efbcopynotes = Needed for proper transitions | ||
|boundingbox = On | |||
|boundingboxnotes = Fixes graphical issues with the pal pill and in some scenes with lot of characters appearing onscreen at the same time | |||
}} | }} | ||