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Nintendo Puzzle Collection: Difference between revisions
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(Undo revision 69328 by 98.195.35.61 (talk)) |
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|released = {{vgrelease|JP=February 7, 2003}} | |released = {{vgrelease|JP=February 7, 2003}} | ||
|genre = Puzzle | |genre = Puzzle | ||
|modes = Single-player, Multiplayer | |modes = Single-player, Multiplayer (4) | ||
|input = GameCube Controller, Game Boy Advance | |input = GameCube Controller, Game Boy Advance | ||
|forumlink = http://forums.dolphin-emu.org/Thread-gc-nintendo-puzzle-collection | |forumlink = http://forums.dolphin-emu.org/Thread-gc-nintendo-puzzle-collection | ||
}} | }} | ||
'''''Nintendo Puzzle Collection''''' ( | '''''Nintendo Puzzle Collection''''' ('''''Nintendo パズルコレクション''''') is a 2003 puzzle video game compilation published by Nintendo for the Nintendo GameCube. The game contains remakes or ports of three Nintendo-published puzzle games: Dr. Mario, Yoshi's Cookie, and Panel de Pon. All copies of Nintendo Puzzle Collection were bundled with a GCN-GBA cable to take advantage of the game's ability to download simplified versions of its games to a Game Boy Advance console. | ||
All copies of Nintendo Puzzle Collection were bundled with a GCN-GBA cable to take advantage of the game's ability to download simplified versions of its games to a Game Boy Advance console. | |||
== Problems == | == Problems == | ||
=== Lock ups with DirectX === | === Lock ups with DirectX === | ||
In D3D9 and D3D11, some computers will experience severe lock ups in transition areas and loading screens. The lock ups generally last for 3-5 seconds and display 0fps, then the game will resume. It may be limited to only nVidia cards, but the exact pattern is uncertain. If you encounter the error, use the OpenGL graphics backend. See {{issue|6275}}. | In D3D9 and D3D11, some computers will experience severe lock ups in transition areas and loading screens. The lock ups generally last for 3-5 seconds and display 0fps, then the game will resume. It may be limited to only nVidia cards, but the exact pattern is uncertain. If you encounter the error, use the OpenGL graphics backend. See {{issue|6275}}. |