Dolphin Manual: Difference between revisions

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'''Device:''' Specifies the device to read input from. This can be any number of devices such as USB joysticks or a mouse and keyboard. Hitting the arrow will display a list of all available devices that Dolphin recognizes, and this list can be dynamically refreshed. The name of the device also describes which API will handle the input, such as SDL or DInput. Note, real Wiimotes cannot natively be used as an input device for an emulated Gamecube controller.
'''Device:''' Specifies the device to read input from. This can be any number of devices such as USB joysticks or a mouse and keyboard. Hitting the arrow will display a list of all available devices that Dolphin recognizes. This list can be dynamically refreshed. The name of the device also describes which API will handle the input, such as SDL or DInput. Note, real Wiimotes cannot natively be used as an input device for an emulated Gamecube controller.




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'''Device:''' Specifies the device to read input from. This can be any number of devices such as USB joysticks or a mouse and keyboard. Hitting the arrow will display a list of all available devices that Dolphin recognizes, and this list can be dynamically refreshed. The name of the device also describes which API will handle the input, such as SDL or DInput.
'''Device:''' Specifies the device to read input from. This can be any number of devices such as USB joysticks or a mouse and keyboard. Hitting the arrow will display a list of all available devices that Dolphin recognizes. This list can be dynamically refreshed. The name of the device also describes which API will handle the input, such as SDL or DInput.