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The Legend of Zelda: The Wind Waker: Difference between revisions
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{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Near perfect emulation except ending has a bug that makes it so you can't 100% the game. AA does not work at all. Using OpenGL backend with widescreen hack and fire effect fix hack. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks.|tester=Kilobytez95}} | {{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Near perfect emulation except ending has a bug that makes it so you can't 100% the game. AA does not work at all. Using OpenGL backend with widescreen hack and fire effect fix hack. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks.|tester=Kilobytez95}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1620 @ 2.7GHz|GPU=nVidia GeForce GT 240|result=Very playable, seldom drops below 30 FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect)|tester=n89thanh}} | {{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1620 @ 2.7GHz|GPU=nVidia GeForce GT 240|result=Very playable, seldom drops below 30 FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect)|tester=n89thanh}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1610 @ 2.7GHz|GPU=Intel HD Graphics|result=I have been wandering at the beggining. No glitches and quite slow : 15fps|tester=hivaoa}} | |||
{{testing/end}} | {{testing/end}} | ||