Super Mario Galaxy 2: Difference between revisions
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II x4 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=[http://www.youtube.com/watch?v=m9LdZ-x3TzA Super Mario Galaxy 2 on Dolphin (Wii and GameCube emulator)]|tester=pipdjs}} | {{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II x4 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=[http://www.youtube.com/watch?v=m9LdZ-x3TzA Super Mario Galaxy 2 on Dolphin (Wii and GameCube emulator)]|tester=pipdjs}} | ||
{{testing/entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Perfect with DX11 Plug-in faster than DX9 in this game, 25~50FPS, disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance|tester=Markon89}} | {{testing/entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Perfect with DX11 Plug-in faster than DX9 in this game, 25~50FPS, disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance|tester=Markon89}} | ||
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{{testing/entry|revision=3.5-1363|OS=Windows 7 x64|CPU=Intel i7-2600K @ 4.6GHz|GPU=nVidia GeForce GTX 590|result=Solid 60 FPS playing @ 1080p, Auto (Window Size), 4x AA & 16x AF; DX11, Scaled EFB Copy, Disable Fog, Per-Pixel Lighting enabled; Skip EFB access unchecked, EFB Copies -> Texture, Texture Cache -> Fast, all 'other' checked (except Disable Destination Alpha); DSP HLE XAudio2|tester=Xizer}} | {{testing/entry|revision=3.5-1363|OS=Windows 7 x64|CPU=Intel i7-2600K @ 4.6GHz|GPU=nVidia GeForce GTX 590|result=Solid 60 FPS playing @ 1080p, Auto (Window Size), 4x AA & 16x AF; DX11, Scaled EFB Copy, Disable Fog, Per-Pixel Lighting enabled; Skip EFB access unchecked, EFB Copies -> Texture, Texture Cache -> Fast, all 'other' checked (except Disable Destination Alpha); DSP HLE XAudio2|tester=Xizer}} | ||
{{testing/entry|revision=3.5-1561|OS=Windows 8 x64|CPU=Intel i5-3570K @ 4.3GHz|GPU=nVidia GeForce GTX 670 OC|result=60 FPS, plays like butter at 2560x1440px, 4x internal resolution, 4x AA, 16x AF, HLE XAudio2. For Grand Star levels (LLE required), it'll go down to as low as 75% speed, easily fixed by going DX9 and no AA. Also, game is playable with a Dualshock 3 controller with the right mapping.}} | {{testing/entry|revision=3.5-1561|OS=Windows 8 x64|CPU=Intel i5-3570K @ 4.3GHz|GPU=nVidia GeForce GTX 670 OC|result=60 FPS, plays like butter at 2560x1440px, 4x internal resolution, 4x AA, 16x AF, HLE XAudio2. For Grand Star levels (LLE required), it'll go down to as low as 75% speed, easily fixed by going DX9 and no AA. Also, game is playable with a Dualshock 3 controller with the right mapping.}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce GTX 560 Ti|result=Constant 60 FPS and perfect audio in 1080p (with 4x internal res). Use DX9, LLE audio, LLE on thread, Vbeam Speed Hack.|tester=Herpderpus}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{YouTube|isi-vffQfLA|Dolphin Emulator 3.5-367 - Super Mario Galaxy 2 (1080p HD) - Nintendo Wii|br}} | |||
{{YouTube|isi-vffQfLA|Dolphin Emulator 3.5-367 - Super Mario Galaxy 2 (1080p HD) - Nintendo Wii|}} | |||
{{Navigation/Super Mario}} | {{Navigation/Super Mario}} | ||
[[Category:Wii games]] | [[Category:Wii games]] |