Super Mario Galaxy 2: Difference between revisions

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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0.2 STABLE|OS=Windows 7 x64|CPU=i5 3570K (no OC)|GPU=GTX560Ti|result=Constant 60FPS and perfect audio in 1080p (with 4x internal res). Use DX9, LLE audio, LLE on thread, Vbeam Speed Hack.|tester=Herpderpus}}
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II x4 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=[http://www.youtube.com/watch?v=m9LdZ-x3TzA Super Mario Galaxy 2 on Dolphin (Wii and GameCube emulator)]|tester=pipdjs}}
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II x4 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=[http://www.youtube.com/watch?v=m9LdZ-x3TzA Super Mario Galaxy 2 on Dolphin (Wii and GameCube emulator)]|tester=pipdjs}}
{{testing/entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Perfect with DX11 Plug-in faster than DX9 in this game, 25~50FPS, disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance|tester=Markon89}}
{{testing/entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Perfect with DX11 Plug-in faster than DX9 in this game, 25~50FPS, disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance|tester=Markon89}}
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{{testing/entry|revision=3.5-1363|OS=Windows 7 x64|CPU=Intel i7-2600K @ 4.6GHz|GPU=nVidia GeForce GTX 590|result=Solid 60 FPS playing @ 1080p, Auto (Window Size), 4x AA & 16x AF; DX11, Scaled EFB Copy, Disable Fog, Per-Pixel Lighting enabled; Skip EFB access unchecked, EFB Copies -> Texture, Texture Cache -> Fast, all 'other' checked (except Disable Destination Alpha); DSP HLE XAudio2|tester=Xizer}}
{{testing/entry|revision=3.5-1363|OS=Windows 7 x64|CPU=Intel i7-2600K @ 4.6GHz|GPU=nVidia GeForce GTX 590|result=Solid 60 FPS playing @ 1080p, Auto (Window Size), 4x AA & 16x AF; DX11, Scaled EFB Copy, Disable Fog, Per-Pixel Lighting enabled; Skip EFB access unchecked, EFB Copies -> Texture, Texture Cache -> Fast, all 'other' checked (except Disable Destination Alpha); DSP HLE XAudio2|tester=Xizer}}
{{testing/entry|revision=3.5-1561|OS=Windows 8 x64|CPU=Intel i5-3570K @ 4.3GHz|GPU=nVidia GeForce GTX 670 OC|result=60 FPS, plays like butter at 2560x1440px, 4x internal resolution, 4x AA, 16x AF, HLE XAudio2. For Grand Star levels (LLE required), it'll go down to as low as 75% speed, easily fixed by going DX9 and no AA. Also, game is playable with a Dualshock 3 controller with the right mapping.}}
{{testing/entry|revision=3.5-1561|OS=Windows 8 x64|CPU=Intel i5-3570K @ 4.3GHz|GPU=nVidia GeForce GTX 670 OC|result=60 FPS, plays like butter at 2560x1440px, 4x internal resolution, 4x AA, 16x AF, HLE XAudio2. For Grand Star levels (LLE required), it'll go down to as low as 75% speed, easily fixed by going DX9 and no AA. Also, game is playable with a Dualshock 3 controller with the right mapping.}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce GTX 560 Ti|result=Constant 60 FPS and perfect audio in 1080p (with 4x internal res). Use DX9, LLE audio, LLE on thread, Vbeam Speed Hack.|tester=Herpderpus}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|m9LdZ-x3TzA|Super Mario Galaxy 2 on Dolphin (1080P) Almost full speed|}}
{{YouTube|isi-vffQfLA|Dolphin Emulator 3.5-367 - Super Mario Galaxy 2 (1080p HD) - Nintendo Wii|br}}
{{YouTube|isi-vffQfLA|Dolphin Emulator 3.5-367 - Super Mario Galaxy 2 (1080p HD) - Nintendo Wii|}}


{{Navigation/Super Mario}}
{{Navigation/Super Mario}}


[[Category:Wii games]]
[[Category:Wii games]]