Kirby's Return to Dream Land: Difference between revisions
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(Purged sideways wiimote. And 4.0 cleanup...) |
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In OpenGL, shadows appear as tall black blobs instead of proper shadows. Use D3D to avoid this problem. This issue was not fixed by the GLSL OpenGL rewrite in {{revision|3.5-1064}}. See {{issue|5094}}. | In OpenGL, shadows appear as tall black blobs instead of proper shadows. Use D3D to avoid this problem. This issue was not fixed by the GLSL OpenGL rewrite in {{revision|3.5-1064}}. See {{issue|5094}}. | ||
{{image|Kirby's Return to Dream Land Shadow Bug.jpg|Example of the odd shadows|br}} | {{image|Kirby's Return to Dream Land Shadow Bug.jpg|Example of the odd shadows|br}} | ||
== Configuration == | == Configuration == | ||
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|gfxbackendnotes = OpenGL has shadow issues | |gfxbackendnotes = OpenGL has shadow issues | ||
}} | }} | ||
== Version Compatibility == | == Version Compatibility == |