Kirby's Return to Dream Land: Difference between revisions

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(Purged sideways wiimote. And 4.0 cleanup...)
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In OpenGL, shadows appear as tall black blobs instead of proper shadows. Use D3D to avoid this problem. This issue was not fixed by the GLSL OpenGL rewrite in {{revision|3.5-1064}}. See {{issue|5094}}.
In OpenGL, shadows appear as tall black blobs instead of proper shadows. Use D3D to avoid this problem. This issue was not fixed by the GLSL OpenGL rewrite in {{revision|3.5-1064}}. See {{issue|5094}}.
{{image|Kirby's Return to Dream Land Shadow Bug.jpg|Example of the odd shadows|br}}
{{image|Kirby's Return to Dream Land Shadow Bug.jpg|Example of the odd shadows|br}}
===<s> Stuttering sound on Videos</s>===
You may hear some sound stuttering on videos even when running at constant 60 FPS. It's an uncommon issue, and when the audio starts stuttering, after some seconds it'll be completely muted up, leaving the game without sound until the end of current movie. If you get this issue all time, you can try using DSP LLE (requires a LLE dump and is slow when compared to HLE). Fixed in {{revision|3.5-1154}}.


== Configuration ==
== Configuration ==
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|gfxbackendnotes = OpenGL has shadow issues
|gfxbackendnotes = OpenGL has shadow issues
}}
}}
=== Emulated Wiimote ===
<!--Please do not remove unless the config template has been updated to support sideways wiimote information-->
{| class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
|-
! Config
! Setting
! Notes
|-
| '''Sideways Wiimote'''
| On
| Kirby's Return to Dreamland is designed for sideways wiimote play (except for minigames, for which this setting must be disabled).
|}


== Version Compatibility ==
== Version Compatibility ==