Tony Hawk's Pro Skater 3: Difference between revisions
Jump to navigation
Jump to search
m (Oops, forgot this part.) |
|||
Line 15: | Line 15: | ||
== Problems == | == Problems == | ||
=== Invisible Characters === | === Invisible Characters === | ||
This game uses a niche GCN feature known as ZCompLoc. Without this feature characters are invisible. A hack has existed since {{revision|3.0-505}}, but a proper implementation of ZCompLoc was added to OpenGL in {{revision|3.5-1649}} to D3D11 in {{revision|3.5-1729}}. The new implementation requires OpenGL 4.2+ or Direct3D11 compatibility. If your system | This game uses a niche GCN feature known as ZCompLoc. Without this feature characters are invisible. A hack has existed since {{revision|3.0-505}}, but a proper implementation of ZCompLoc was added to OpenGL in {{revision|3.5-1649}} to D3D11 in {{revision|3.5-1729}}. The new implementation requires OpenGL 4.2+ or Direct3D11 compatibility. If your system cannot support the proper implementation, a warning will appear, and Dolphin will fall back to the old ZCompLoc hack. Problems may still occur while using the hack. See {{issue|4881}}, {{issue|4841}}, [http://forums.dolphin-emu.org/showthread.php?tid=24770 ZCompLoc forum thread], [https://forums.dolphin-emu.org/Thread-green-notice-development-thread-zcomploc-testing-update-now-with-d3d11-version ZCompLoc testing thread]. | ||
{{image|Thps3glitch.png|Invisible characters|br}} | {{image|Thps3glitch.png|Invisible characters|br}} | ||