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Sonic Colors: Difference between revisions
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m (→OpenGL Startup Screen Hang: remove mention of DX9) |
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=== OpenGL Startup Screen Hang === | === OpenGL Startup Screen Hang === | ||
In OpenGL, the game may hang after the SEGA logo if you have EFB Copies enabled at game startup. Disabling EFB copies resolves the issue. However, EFB copies need to be enabled for proper emulation. To fix this, | In OpenGL, the game may hang after the SEGA logo if you have EFB Copies enabled at game startup. Disabling EFB copies resolves the issue. However, EFB copies need to be enabled for proper emulation. To fix this, use D3D. If using OpenGL, you can disable EFB copies when starting, and re-enable after the main menu appears. | ||
=== Boost Effect === | === Boost Effect === |