Star Fox Adventures: Difference between revisions

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{{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66GHz|GPU=nVidia GeForce GT 330M|result=Playable. lots of slowdowns, especially during cut-scenes, making them as much as 3x slower than the audio. Actual gameplay runs smoothly for the most part, couple of slowdowns but not worth complaining. Lastly, the stars in space render as translucent squares, doesn't affect gameplay, just looks funny.|tester=FeelGoodChicken}}
{{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66GHz|GPU=nVidia GeForce GT 330M|result=Playable. lots of slowdowns, especially during cut-scenes, making them as much as 3x slower than the audio. Actual gameplay runs smoothly for the most part, couple of slowdowns but not worth complaining. Lastly, the stars in space render as translucent squares, doesn't affect gameplay, just looks funny.|tester=FeelGoodChicken}}
{{testing/entry|revision=7690|OS=Windows Vista x64|CPU=Intel Core 2 Quad|GPU=nVidia 680 GTX|result=Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen).  Some save states are not stable; in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully.|tester=Anonymous}}
{{testing/entry|revision=7690|OS=Windows Vista x64|CPU=Intel Core 2 Quad|GPU=nVidia 680 GTX|result=Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen).  Some save states are not stable; in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully.|tester=Anonymous}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3-2310 @ 2.1GHz|GPU=Intel HD Graphics|result=Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen) 13-60 FPS|tester=Honguito98}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3-2310 @ 2.1GHz|GPU=Intel HD Graphics|result=Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen) 13-60 FPS|tester=Honguito98}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Pentium E5400 @ 2.7GHz|GPU=nVidia GeForce GTX 460|result=Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen) 13-30 FPS|tester=parasite64}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Pentium E5400 @ 2.7GHz|GPU=nVidia GeForce GTX 460|result=Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen) 13-30 FPS|tester=parasite64}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=AMD Radeon HD 6450|result=Playable, 15-60 FPS, lots of slowdowns, ocasional crashes, sound glitches, 3x slower cut-scenes, few graphical glitches.|tester=feargm}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=AMD Radeon HD 6450|result=Playable, 15-60 FPS, lots of slowdowns, ocasional crashes, sound glitches, 3x slower cut-scenes, few graphical glitches.|tester=feargm}}
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{{testing/entry|revision=4.0|OS=Windows 8.0 x64|CPU=Intel Core i5-2500K @ 4.3GHz|GPU=nVidia GeForce GTX 660 Ti|result=Almost perfect. Full speed @ 60 FPS @ 3X internal res with only a couple of missing effects. Using OpenGL as backend enable "skip EFB access to CPU" (disables slight glow around fires, but improves the fps a lot), enable "EFB to texture" (disables another minor glow effect, but also improves FPS) and disable "fast depth calculation" (stops the shadow flickering associated with OpenGL making the shadows next to perfect). Using Xaudio2 the audio is perfectly synced during gameplay. Experienced a de-sync during cutscenes after a while. Don't know how often/reoccurring the audio de-sync is. Played until you get to play as Fox.|tester=knerlington}}
{{testing/entry|revision=4.0|OS=Windows 8.0 x64|CPU=Intel Core i5-2500K @ 4.3GHz|GPU=nVidia GeForce GTX 660 Ti|result=Almost perfect. Full speed @ 60 FPS @ 3X internal res with only a couple of missing effects. Using OpenGL as backend enable "skip EFB access to CPU" (disables slight glow around fires, but improves the fps a lot), enable "EFB to texture" (disables another minor glow effect, but also improves FPS) and disable "fast depth calculation" (stops the shadow flickering associated with OpenGL making the shadows next to perfect). Using Xaudio2 the audio is perfectly synced during gameplay. Experienced a de-sync during cutscenes after a while. Don't know how often/reoccurring the audio de-sync is. Played until you get to play as Fox.|tester=knerlington}}
{{testing/entry|revision=4.0-3178|OS=Windows 7 x64|CPU=Intel Core i3-2310M @2.1GHz|GPU=nVidia GeForce 610M|result=Barely playable. The main menu and most of the cinematics drop down ~30 FPS with delayed subtitles. But apart the cinematics, the game was at 45-50 FPS.|tester=HauruI}}
{{testing/entry|revision=4.0-3178|OS=Windows 7 x64|CPU=Intel Core i3-2310M @2.1GHz|GPU=nVidia GeForce 610M|result=Barely playable. The main menu and most of the cinematics drop down ~30 FPS with delayed subtitles. But apart the cinematics, the game was at 45-50 FPS.|tester=HauruI}}
{{testing/entry|revision=4.0-4231|OS=Windows 8.1 x64|CPU=Intel Core i7-4710M @ 2.5GHz|GPU=nVidia GeForce GTX 860M |result=Full 1080p @ 60FPS with 2xSSAA, set '''EFB to Texture''' and '''Disable CPU Access''' |tester=Honguito98}}
{{testing/end}}
{{testing/end}}