Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

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m (→‎Black Effects: Elaborated a little more.)
(Added the incorrect scaling bug)
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=== Incorrect Targeting Computer Colors ===
=== Incorrect Targeting Computer Colors ===
As of {{revision|4.0-5205}}, the targeting computer no longer requires EFB to Ram to function. However, with EFB to Texture the colors will be washed out. EFB to Ram has proper emulation with full color, but the targeting computer runs at 1x native regardless of the internal resolution used in the rest of the game. There is currently no solution that has higher IRs with proper colors. Use EFB to Ram for the most accurate emulation.  
As of {{revision|4.0-5205}}, the targeting computer no longer requires EFB to Ram to function. However, with EFB to Texture the colors will be washed out. EFB to Ram has proper emulation with full color, but the targeting computer runs at 1x native regardless of the internal resolution used in the rest of the game. There is currently no solution that has higher IRs with proper colors. Use EFB to Ram for the most accurate emulation.  
=== Incorrect Scaling in Introductory Scenes ===
The mission introductory scenes scale the image to narrower than 2:1 aspect ratio for a cinematic effect, with black bars on the top and bottom of the screen. This effect is currently not emulated in Dolphin, resulting in a weirdly tall image during the intros. There is no solution at this time. See {{issue|7948}} for details.
{{image|RogueLeaderScaling1.jpg|Planets make the missing scaling effect very obvious}}
{{image|RogueLeaderScaling2.jpg|The same scene on console|br}}


=== <s>zfreeze</s> ===
=== <s>zfreeze</s> ===