Super Mario Galaxy 2: Difference between revisions

Jump to navigation Jump to search
(Fix for crashes related to region checking)
Line 21: Line 21:
Wiimote slows down when collecting starbits. To fix this, go to Dolphin Wiimote Configuration Window and disable (untick) 'Enable Speaker Data' and this will mute the wiimote speaker, fixing the starbit slowdown problem. Seems like it might be something to do with the wiimote not having enough bluetooth bandwith to recieve the sounds and transmit controls at the same time.
Wiimote slows down when collecting starbits. To fix this, go to Dolphin Wiimote Configuration Window and disable (untick) 'Enable Speaker Data' and this will mute the wiimote speaker, fixing the starbit slowdown problem. Seems like it might be something to do with the wiimote not having enough bluetooth bandwith to recieve the sounds and transmit controls at the same time.


=== Game freezes ===
=== Game Freezes ===
Several error messages (from Dolphin) pop up then the game become stuck, this is due to a region checking mechanism built into the game that will result in the game crashing if a "invalid" language setting is used (i.e. NTSC-J copy with language set to "English"). Use a language setting that is valid for you game's version to fix this ("Japanese" for SB4J or "Korean" for SB4K).
With the Japanese and Korean versions, Dolphin pops up several error messages and then become stuck. This is due to region checking built into the game that will result in the game crashing if an "invalid" language setting is used (i.e. NTSC-J copy with language set to "English"). Use a language setting that is valid for you game's version to fix this ("Japanese" for SB4J or "Korean" for SB4K).


=== <s>Music Cuts Out</s> ===
=== <s>Music Cuts Out</s> ===