Metroid Prime: Trilogy: Difference between revisions
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m (Text replacement - "nVidia" to "NVIDIA") |
m (Text replacement - "Wiimote" to "Wii Remote") |
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== Problems == | == Problems == | ||
=== Constant | === Constant Wii Remote Disconnects === | ||
Since {{revision|3.5-471}}, when using the MS Bluetooth Stack (the default bluetooth stack on Windows) the game will think that the wiimote is constantly disconnecting. Pressing Alt-F5 will restore it, but it will disconnect again seconds later. Disable "Enable Speaker Data" to solve this problem, or avoid the MS bluetooth stack by using the Toshiba Stack or Dolphinbar. | Since {{revision|3.5-471}}, when using the MS Bluetooth Stack (the default bluetooth stack on Windows) the game will think that the wiimote is constantly disconnecting. Pressing Alt-F5 will restore it, but it will disconnect again seconds later. Disable "Enable Speaker Data" to solve this problem, or avoid the MS bluetooth stack by using the Toshiba Stack or Dolphinbar. | ||
Disconnects also occur using an "Emulated | Disconnects also occur using an "Emulated Wii Remote" on {{revision|4.0-5849}}. After loading a game save file you must press alt+F5 to reconnect the wiimote. | ||
Disconnects that occur while playing the game require you to modify the wiimote controller settings from "Emulated | Disconnects that occur while playing the game require you to modify the wiimote controller settings from "Emulated Wii Remote" to "None" and back to "Emulated Wii Remote" in order to reconnect. | ||
=== Multiplayer Menu is Empty === | === Multiplayer Menu is Empty === | ||
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{{Config | {{Config | ||
|enablespeakerdata = Off | |enablespeakerdata = Off | ||
|enablespeakerdatanotes = Causes constant | |enablespeakerdatanotes = Causes constant Wii Remote disconnects | ||
}} | }} | ||