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Kirby 64: The Crystal Shards: Difference between revisions
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m (Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|Notes}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->") |
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=== No Skybox === | === No Skybox === | ||
On the Direct3D backend, the skybox doesn't show during levels. However, it does show the skyboxes during cutscenes and the planet selection screen. The OpenGL backend doesn't have this problem. | On the Direct3D backend, the skybox doesn't show during levels. However, it does show the skyboxes during cutscenes and the planet selection screen. The OpenGL backend doesn't have this problem. | ||
=== Cutscene Border Glitches === | === Cutscene Border Glitches === | ||
Cutscene borders have large artifacts at the bottom. | Cutscene borders have large artifacts at the bottom. | ||
=== Pixel Stretch === | === Pixel Stretch === | ||
On both backends, some textures in the cutscenes (e.g. the skybox during the New Game intro) will have a pixel stretch effect that corresponds to the cutscene camera movement. Changing the External Frame Buffer to "Real" seems to fix this. | On both backends, some textures in the cutscenes (e.g. the skybox during the New Game intro) will have a pixel stretch effect that corresponds to the cutscene camera movement. Changing the External Frame Buffer to "Real" seems to fix this. | ||