Pokémon Colosseum: Difference between revisions
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|modes = Single-player, Multiplayer | |modes = Single-player, Multiplayer | ||
|platforms = [[Gamecube|Nintendo GameCube]] | |platforms = [[Gamecube|Nintendo GameCube]] | ||
|input = Gamepad | |input = Gamepad | ||
|compatibility = {{ratingsGC|name=Pokémon Colosseum}} | |compatibility = {{ratingsGC|name=Pokémon Colosseum}} |
Revision as of 13:33, 29 March 2011
Pokémon Colosseum | |
---|---|
Developer(s) | Genius Sonority |
Publisher(s) | Nintendo |
Series | Pokémon |
Platform(s) | GameCube |
Genre(s) | RPG |
Mode(s) | Single-player, Multiplayer |
Input methods | |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Pokémon Colosseum
Problems
PAL Crashes
When playing the arena mode in the PAL version, a crash that occurs when you attempt to register Pokemon in story mode to play later in the Colosseum mode.
PAL Illegible Text
Text in the PAL version is not legible. This can be corrected by enabling Safe Texture Cache.
Unable to synchronize with Visual boy advance
Comes an error that the game hangs when trying to emulate the connection between a GBA and GC, no matter if it is to pass pokemon, record, or struggling
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Pokémon Colosseum since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry|}