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Call of Duty: Finest Hour: Difference between revisions
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m (→Configuration: clean up, replaced: |safetexturecache â |accuratetexturecache (2)) |
m (→Configuration: clean up, replaced: |dspplugin â |dspengine (2)) |
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|realxfb = | |realxfb = | ||
|realxfbnotes = | |realxfbnotes = | ||
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| | |dspenginenotes = | ||
|hleaudio = | |hleaudio = | ||
|hleaudionotes = | |hleaudionotes = |
Revision as of 14:14, 1 April 2011
Call of Duty: Finest Hour | |
---|---|
Developer(s) | Spark Unlimited |
Publisher(s) | Activision |
Series | Call Of Duty |
Platform(s) | GameCube |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Input methods | |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Call of Duty: Finest Hour is a first-person shooter developed for the Xbox, PlayStation 2 and GameCube. It was released on November 16, 2004. It was the first console installment of Call of Duty, developed by Spark Unlimited and published by Activision.It was followed up by a sequel, Call of Duty 2: Big Red One, in 2005.
Problems
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Call of Duty: Finest Hour since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.