King Arthur: Difference between revisions
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== Gameplay Videos == | == Gameplay Videos == | ||
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|vid1=sRJFDKgNI_o|cap1=Dolphin Emulator 4.0.2 - King Arthur (1080p HD) - Nintendo GameCube | |vid1=sRJFDKgNI_o|cap1=Dolphin Emulator 4.0.2 - King Arthur (1080p HD) - Nintendo GameCube |
Revision as of 08:45, 18 March 2019
King Arthur | |
---|---|
Developer(s) | Krome Studios |
Publisher(s) | Konami |
Platform(s) | GameCube |
Release date(s) | NA November 18, 2004 EU February 11, 2005 |
Genre(s) | Action-adventure |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Live the true story behind the epic legend of King Arthur and the Knights of the Round Table in King Arthur. Based on the 2004 King Arthur movie from producer Jerry Bruckheimer, the King Arthur game lets you take control of one of five heroes, including Arthur, Lancelot, and Guinevere, each with unique weapons and skills. With three modes of battle, motion-captured fighting sequences and moves, and cutscenes from the film, King Arthur re-creates the events of this legendary tale.
Emulation Information
16:9
King Arthur has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.
Problems
Secret XP Panic
Since at least 4.0-5143, the animation for collecting the secret experience upgrades throughout the game (shaped like a scroll) causes an unknown opcode error every frame that the animation is active. Disabling panic handlers will allow the game to work normally without these popups interrupting gameplay. This behavior was improved by 4.0-5858; the error will appear, but only for the first frame of the animation, instead of continuing repeatedly. See issue 10368.
Off Center
Since at least 4.0.2, graphics throughout the game display smaller than normal and shifted to the left. Enabling Virtual XFB solves the issue. This is now set by default as of 5.0-1471.
Enhancements
60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this AR code to force the 60Hz mode.
$60Hz K5CM-YXD5-NG05Y FTNN-97XU-6DZ67 K8DZ-640P-4HNKE 0PDW-TDNP-Z5TX1 N2G2-Z613-J8V6U
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Use Panic Handlers | Off | Avoids annoying popups from secret XP scrolls |
Version Compatibility
The graph below charts the compatibility with King Arthur since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-5143 | Ubuntu 14.10 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Starts. Needs Virtual XFB. The secret XP upgrades cause the game to hang horribly when collected. Water effects and some attack animations look really bad causing extreme stretched textures without EFB to RAM, but EFB to RAM doesn't fully correct the issues either and it drops FPS from 30 to 15-20 while at 100% emulation speed which looks even worse. There's some other graphical issues that seem to be entirely random, like Dolphin rendering garbage at the top of the screen ingame. The gameplay is alright but even at the best of times it likes to drop to 80% speed without warning. | Xerxes |
5.0-1471 | Windows 10 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Playable. The graphical problems seem to have been solved, Virtual XFB is set by default now, and the game runs full speed. Secret XP upgrades still bring up a panic box but no longer seem to cause Dolphin to hardlock, once you hit OK or disable panic handlers it plays fine. | Xerxes |
Gameplay Videos
- Krome Studios (Developer)
- Konami (Publisher)
- North America (Release region)
- Europe (Release region)
- 2004 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Native 16:9 widescreen support (GCN)
- Use Panic Handlers (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Untested for 10000+ revisions
- GameCube games
- Ships with debugging symbols