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Enter the Matrix: Difference between revisions
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Shadows / Lighting === | === <s>Shadows / Lighting</s> === | ||
Shadows are missing. This appears as a glitch in which the area around the character will be blotted out by a large box shadow. Software Renderer renders this correctly. Refer {{issue|9610}}. | Shadows are missing. This appears as a glitch in which the area around the character will be blotted out by a large box shadow. Software Renderer renders this correctly. Refer {{issue|9610}}. Fixed since {{revision|5.0-16926}}. | ||
=== Gameplay Intro Videos === | === Gameplay Intro Videos === |
Revision as of 21:48, 2 December 2023
Enter the Matrix | |
---|---|
Developer(s) | Shiny Entertainment |
Publisher(s) | JP Bandai Games NA/EU Atari |
Platform(s) | GameCube |
Release date(s) | JP June 19, 2003 NA May 14, 2003 EU May 15, 2003 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Enter the Matrix is the first video game based on The Matrix series of films. Its story was concurrent with that of The Matrix Reloaded, and featured over an hour of original footage, directed by the Wachowskis and starring the cast of the film trilogy, produced exclusively for the game. It sold one million copies in its first eighteen days of release, 2.5 million over the first six weeks, and ultimately 5 million copies.
Problems
Shadows / Lighting
Shadows are missing. This appears as a glitch in which the area around the character will be blotted out by a large box shadow. Software Renderer renders this correctly. Refer issue 9610. Fixed since 5.0-16926.
Gameplay Intro Videos
The initial intro video after starting a new game shows an improperly colored bar across the top of the screen screen. Refer issue 10706. It can be watched appropriately using the Software Renderer, but all other aspects of play will be too slow.
Intro Videos
Intro videos are missing. Use External Frame Buffer Real to see them. Fixed with Hybrid XFB in 5.0-5874.
Textures
Textures turn reflective black quickly then change back. This issue which can become increasingly annoying is easily fixed by changing the graphics mode from OpenGL to Direct3D. Fixed by an unknown revision.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Enter the Matrix since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-9469 | Windows 10 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 760 | Very playable with mild graphical glitches | JMC4789 |
5.0-6004 | Windows 10 | Intel Core i7-6700K @ 4.5 GHz | NVIDIA GeForce GTX 970 x2 | Missing videos | Kolano |
Gameplay Videos
- Shiny Entertainment (Developer)
- Bandai Games (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Atari (Publisher)
- 2003 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games
- Two Disc games