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Sonic Colors: Difference between revisions
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== Problems == | == Problems == | ||
===EFB scale=== | === EFB scale === | ||
There are some graphical problems in all plugins when using EFB scale. To solve this, set EFB scale to 1x. However, image quality will be blurry due to the lower internal resolution. In {{revision|6603}} and beyond, the EFB scale problems are almost unnoticeable. | There are some graphical problems in all plugins when using EFB scale. To solve this, set EFB scale to 1x. However, image quality will be blurry due to the lower internal resolution. In {{revision|6603}} and beyond, the EFB scale problems are almost unnoticeable. | ||
===Odd Spring Textures=== | === Odd Spring Textures === | ||
In OpenGL, springs appear with weird textures, even when turning on Safe Texture cache (though, when turned on, it TEMPORARILY solves the texture problem). | In OpenGL, springs appear with weird textures, even when turning on Safe Texture cache (though, when turned on, it TEMPORARILY solves the texture problem). | ||
===Low | === Low Performance Crash === | ||
If running the game with low performance computer with low FPS and slow emulation speed, the game will crash after Sega title | If running the game with low performance computer with low FPS and slow emulation speed, the game will crash after Sega title cut-scene. | ||
===Music | === Music Desync === | ||
Music | Music desynchronization may occur between normal music and boosting music if having slow computer | ||
===OpenGL Startup Screen Hang=== | === OpenGL Startup Screen Hang === | ||
In OpenGL, the game may hang after the SEGA logo if you have EFB Copies enabled at game startup. Disabling EFB copies resolves the issue. However, EFB copies need to be enabled for proper emulation. Disable EFB copies when starting, and re-enable after the main menu appears. | In OpenGL, the game may hang after the SEGA logo if you have EFB Copies enabled at game startup. Disabling EFB copies resolves the issue. However, EFB copies need to be enabled for proper emulation. Disable EFB copies when starting, and re-enable after the main menu appears. | ||
== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
|cpuefbaccess = Disabled | |cpuefbaccess = Disabled | ||
|cpuefbaccessnotes = If enabled, black screens may occur. | |cpuefbaccessnotes = If enabled, black screens may occur. | ||
|efbcopy = Disabled, then enabled | |efbcopy = Disabled, then enabled | ||
|efbcopynotes = May be needed on OpenGL. See notes on OpenGL Startup Screen Hang | |efbcopynotes = May be needed on OpenGL. See notes on OpenGL Startup Screen Hang | ||
|progressivescan = Off | |progressivescan = Off | ||
|progressivescannotes = Can result in black screens | |progressivescannotes = Can result in black screens | ||
}} | }} | ||
Revision as of 02:16, 14 August 2011
Sonic Colors
Problems
EFB scale
There are some graphical problems in all plugins when using EFB scale. To solve this, set EFB scale to 1x. However, image quality will be blurry due to the lower internal resolution. In r6603 and beyond, the EFB scale problems are almost unnoticeable.
Odd Spring Textures
In OpenGL, springs appear with weird textures, even when turning on Safe Texture cache (though, when turned on, it TEMPORARILY solves the texture problem).
Low Performance Crash
If running the game with low performance computer with low FPS and slow emulation speed, the game will crash after Sega title cut-scene.
Music Desync
Music desynchronization may occur between normal music and boosting music if having slow computer
OpenGL Startup Screen Hang
In OpenGL, the game may hang after the SEGA logo if you have EFB Copies enabled at game startup. Disabling EFB copies resolves the issue. However, EFB copies need to be enabled for proper emulation. Disable EFB copies when starting, and re-enable after the main menu appears.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Enable Progressive Scan | Off | Can result in black screens |
Version Compatibility
The graph below charts the compatibility with Sonic Colors since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}