The Legend of Zelda: Skyward Sword: Difference between revisions

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Skyward Sword heavily integrates the use of the Wii Motion Plus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and the its attack directions. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. This also allows for the sword to be integrated into puzzles to a greater extent than in previous titles.
Skyward Sword heavily integrates the use of the Wii Motion Plus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and the its attack directions. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. This also allows for the sword to be integrated into puzzles to a greater extent than in previous titles.


== Problems ==
== Problems ==
=== Wii Motion Plus ===
=== Wii Motion Plus ===
Skyward Sword '''requires''' the Wii Motion Plus addon. Current versions of Dolphin are not capable of emulating the wii motion plus, and require a physical remote with wii motion plus to play. However, Pre 3.0 revisions of Dolphin had wii motion plus emulation, and can be used as a stopgap for those wishing to play without a physical wiimote.
Skyward Sword '''requires''' the Wii Motion Plus addon. Dolphin is currently not capable of emulating the wii motion plus; the only way for dolphin to play this game is to use a physical wii remote with wii motion plus.
*Pre 3.0 revisions of Dolphin had rudimentary wii motion plus emulation, but it does not work properly, lacking calibration and constantly disconnecting.


=== DoF ===
=== DoF ===
Dolphin apparently has problems rendering Skyward Sword's DoF effect in newer versions (3.0+). It can be corrected using EFB to RAM, but causes a pretty noticeable framerate drop. The same DoF effect can be completely absent from older versions of dolphin, or look similar to how the Wii renders the effect in the actual hardware, so it's still not clear which setting should be changed or which version is the best for this specific feature. See the [http://forums.dolphin-emulator.com/showthread.php?tid=19897| forum thread.]
Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. Older revisions (pre 3.0) do not render the effect. Newer revisions can sortof render it, but requires EFB to Ram to avoid scanlines. (See {{issue|4703}}). Note that using EFB to Ram for this effect causes a significant performance hit even with powerful machines.
 
As user reports are inconsistent and the game was just released, at this time it's still not clear which setting(s) should be changed or which versions are the best for this specific feature. See the [http://forums.dolphin-emulator.com/showthread.php?tid=19897| forum thread] for details as it develops.
 
[[File:SkywardSwordDOF.jpg|thumb|left|400px|The DoF Effect properly emulated in Dolphin, see at full resolution]]
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=== Shadow Flickering ===
Shadows in the game can flicker when the internal resolution is set to "Auto" with the DX9 backend. Either use 1x Native internal resolution in DX9, or use DX11.
 


== Configuration ==
== Configuration ==
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== Testing ==
== Testing ==
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== Gameplay Videos ==
== Gameplay Videos ==

Revision as of 00:24, 13 November 2011

The Legend of Zelda: Skyward Sword
LoZ Skyward Sword Box Art.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) Wii
Release date(s) EU November 18, 2011

NA November 20, 2011

JP November 23, 2011

Genre(s) Action-adventure
Mode(s) Single-player
Input methods Wii Remote with Wii Motion Plus + Nunchuk
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: Skyward Sword
Perfect
GameIDs
See also...

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The Legend of Zelda: Skyward Sword (ゼルダの伝説 スカイウォードソード, Zeruda no Densetsu: Sukaiwōdo Sōdo) is an action-adventure game for the Wii console and the sixteenth entry in the Legend of Zelda series. Nearly 5 years in development, the Skyward Sword departs from many of the traditional Zelda norms, featuring new controls, a new art style, and formula differences. Skyward Sword requires either the Wii Motion Plus add on or a Wii Remote Plus.

Skyward Sword heavily integrates the use of the Wii Motion Plus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and the its attack directions. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. This also allows for the sword to be integrated into puzzles to a greater extent than in previous titles.


Problems

Wii Motion Plus

Skyward Sword requires the Wii Motion Plus addon. Dolphin is currently not capable of emulating the wii motion plus; the only way for dolphin to play this game is to use a physical wii remote with wii motion plus.

  • Pre 3.0 revisions of Dolphin had rudimentary wii motion plus emulation, but it does not work properly, lacking calibration and constantly disconnecting.

DoF

Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. Older revisions (pre 3.0) do not render the effect. Newer revisions can sortof render it, but requires EFB to Ram to avoid scanlines. (See issue 4703). Note that using EFB to Ram for this effect causes a significant performance hit even with powerful machines.

As user reports are inconsistent and the game was just released, at this time it's still not clear which setting(s) should be changed or which versions are the best for this specific feature. See the forum thread for details as it develops.

File:SkywardSwordDOF.jpg
The DoF Effect properly emulated in Dolphin, see at full resolution

Shadow Flickering

Shadows in the game can flicker when the internal resolution is set to "Auto" with the DX9 backend. Either use 1x Native internal resolution in DX9, or use DX11.


Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with The Legend of Zelda: Skyward Sword since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21610 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester


Gameplay Videos

Template:Navigation Zelda