Project Zero II: Wii Edition: Difference between revisions
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'''''Project Zero 2: Wii Edition''''' also known as '''''Zero: Shinku No Chou''''' or '''''Project Zero 2: Deep Crimson Butterfly''''' , is a remake of Fatal Frame: Crimson Butterfly developed by Tecmo Koei and published by Nintendo for the [[Wii]] video game console. It is also the fifth game in the series. | '''''Project Zero 2: Wii Edition''''' also known as '''''Zero: Shinku No Chou''''' or '''''Project Zero 2: Deep Crimson Butterfly''''' , is a remake of Fatal Frame: Crimson Butterfly developed by Tecmo Koei and published by Nintendo for the [[Wii]] video game console. It is also the fifth game in the series. | ||
== Problems == | |||
===OpenGL Plugin=== | |||
The OpenGL plugin is not working on {{revision|6689}}. | |||
=== Black Album Pictures === | |||
Album photos will be black without EFB to RAM enabled. | |||
=== Bugs in game === | |||
'''Chapter 4:''' After you put the code in the fuse box in the basement do not follow the ghost because after the battle the game will crash with this error: | |||
''"BackPatch - no support for operand size 1" "Error encountered accessing emulated address 21251086...Culprit instruction: movzx eax, byte ptr ds:[rbx+rcx] at 0000000014e1e17f READ: Invalid address: 292518e5"'' | |||
To avoid it follow this instructions: | |||
*Put the code to turn on the elevator ¡DO NOT FOLLOW THE GHOST TO THE NEXT ROOM! | |||
*Go upstairs to the elevator and approach to it, see the short cut-scene | |||
*Now go down to fight the ghost, the game will not crash this time. | |||
== Configuration == | |||
{{Config | |||
|gfxbackend = DirectX 9 | |||
|gfxbackendnotes = | |||
|accuratetexturecache = On | |||
|accuratetexturecachenotes = | |||
|efbcopy = RAM | |||
|efbcopynotes = Enables seeing captured photographs in the album | |||
== Gameplay Videos == | == Gameplay Videos == | ||
*[http://www.youtube.com/watch?v=sLD5Ferhnm0 Project Zero 2 Wii Edition - Walkthrough (Dolphin) - Part 01] | *[http://www.youtube.com/watch?v=sLD5Ferhnm0 Project Zero 2 Wii Edition - Walkthrough (Dolphin) - Part 01] |
Revision as of 22:17, 13 July 2012
Project Zero II: Wii Edition | |
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Project Zero II: Wii Edition | |
Developer(s) | Tecmo, Grasshopper Manufacture |
Publisher(s) | Nintendo |
Series | [[:Category:Project Zero [Fatal Frame] (Series)|Project Zero [Fatal Frame]]][[Category:Project Zero [Fatal Frame] (Series)]] |
Platform(s) | Wii |
Genre(s) | Survival Horror |
Mode(s) | Single-Player - Co-op multiplayer |
Input methods | Wii Remote, Nunchuckc |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
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Project Zero 2: Wii Edition also known as Zero: Shinku No Chou or Project Zero 2: Deep Crimson Butterfly , is a remake of Fatal Frame: Crimson Butterfly developed by Tecmo Koei and published by Nintendo for the Wii video game console. It is also the fifth game in the series.
Problems
OpenGL Plugin
The OpenGL plugin is not working on r6689.
Black Album Pictures
Album photos will be black without EFB to RAM enabled.
Bugs in game
Chapter 4: After you put the code in the fuse box in the basement do not follow the ghost because after the battle the game will crash with this error: "BackPatch - no support for operand size 1" "Error encountered accessing emulated address 21251086...Culprit instruction: movzx eax, byte ptr ds:[rbx+rcx] at 0000000014e1e17f READ: Invalid address: 292518e5" To avoid it follow this instructions:
- Put the code to turn on the elevator ¡DO NOT FOLLOW THE GHOST TO THE NEXT ROOM!
- Go upstairs to the elevator and approach to it, see the short cut-scene
- Now go down to fight the ghost, the game will not crash this time.
Configuration
{{Config |gfxbackend = DirectX 9 |gfxbackendnotes = |accuratetexturecache = On |accuratetexturecachenotes = |efbcopy = RAM |efbcopynotes = Enables seeing captured photographs in the album