Donkey Kong Country Returns: Difference between revisions
m (→Testing) |
|||
Line 80: | Line 80: | ||
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=AMD Phenom II X4 840 @ 3.2GHz|GPU=nVidia GeForce 9800 GT|result=Playable at 45~60 FPS with some audio issues|tester=Droover}} | {{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=AMD Phenom II X4 840 @ 3.2GHz|GPU=nVidia GeForce 9800 GT|result=Playable at 45~60 FPS with some audio issues|tester=Droover}} | ||
{{testing/entry|revision=3.0-421|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.825GHz|GPU=nVidia GeForce 560 Ti|result=Totally playable at 50-60 FPS. If only my CPU was a bit faster...|tester=AgainstYourThought}} | {{testing/entry|revision=3.0-421|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.825GHz|GPU=nVidia GeForce 560 Ti|result=Totally playable at 50-60 FPS. If only my CPU was a bit faster...|tester=AgainstYourThought}} | ||
{{testing/entry|revision=3.0-721|OS=Windows 7 x64|CPU=Intel i5 650 @ 3.2GHz|GPU=nVidia GeForce GTS 250 Pro|result=Game freeze everytime you complete a level (both PAL and NTSC version of the games), even using "lock threads to cores", if you restart the game the new level is unlocked but is preatty annoying. Anyway, game is almost perfect at 40-60 FPS. Just some minor lag. Sometimes music got some strange loops, but if you press home button and then return to game, music go back to ok. |tester=dr4g0n3}} | {{testing/entry|revision=3.0-721|OS=Windows 7 x64|CPU=Intel Core i5 650 @ 3.2GHz|GPU=nVidia GeForce GTS 250 Pro|result=Game freeze everytime you complete a level (both PAL and NTSC version of the games), even using "lock threads to cores", if you restart the game the new level is unlocked but is preatty annoying. Anyway, game is almost perfect at 40-60 FPS. Just some minor lag. Sometimes music got some strange loops, but if you press home button and then return to game, music go back to ok. |tester=dr4g0n3}} | ||
{{testing/end}} | {{testing/end}} | ||
Revision as of 14:44, 19 July 2012
Donkey Kong Country Returns | |
---|---|
Developer(s) | |
Publisher(s) | Nintendo |
Series | Donkey Kong |
Platform(s) | Wii |
Genre(s) | Platformer |
Mode(s) | Single-Player, Multiplayer |
Input methods | Wii Remote |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Donkey Kong Country Returns, known as Donkey Kong Returns, is a side-scrolling 2.5D platform game developed by Retro Studios, and released by Nintendo for the Wii console on November 21, 2010 in North America. It is the series' first traditional home console installment since Donkey Kong Jungle Beat, and also the first Donkey Kong Country entry not to involve Rare during the development.
Problems
Odd Primary Colored Halo
Sometime bananas and other objects get an odd primary colored halo (typically red), refer issue 2068. In game this can be addressed by briefly visiting the Wii home screen and then exiting back to the game, but such doesn't work during the title screens.
Cut-off Sound
Sound effects sometimes stop working, but will typically restart in later levels.
Odd Off-putting Sounds
Odd erroneous sounds will sometimes endlessly repeat, particularly when beginning a level. This can be addressed by briefly visiting the Wii home screen and then exiting back to the game.
Random Freezing
Random freezing, particularly during level loading screens, "Lock threads to core" corrects for this, refer issue 3576.
Low Resolution DK
If "EFB to RAM" is used Donkey Kong will appear blocky and pixelated, "EFB to Texture" corrects for this.
Garbled Text
Garbled text can be fixed using "Fast" "Safe Texture Cache".
Super Guide May Die
The Super Guide may fail or die because the game and Super Guide recordings fall out of sync. Fortunately, the game continues as if he won.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | Fast | Fixes garbled text |
Version Compatibility
The graph below charts the compatibility with Donkey Kong Country Returns since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
6501 | Windows 7 x64 | AMD 965 Phenom II X4 @ 3.4GHz | ATI Radeon HD 5770 | Playable | |
6631 | Windows 7 x64 | Intel E4300 Core 2 Duo @ 1.8GHz | nVidia GeForce GTS 250 | Playable | |
6871 | Windows 7 x64 | Intel Core 2 Quad Q9550 | nVidia GeForce GTX 275 | Playable | |
7696 | Windows 7 x64 | Intel Core i5-2500K @ 3.3GHz | AMD Radeon HD 6950 | Perfect. Locked at 60 FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080. | |
^7093 | Windows 7 x64 | Intel Core 2 Duo E8500 | nVidia GeForce GTX 470 | Playable | |
^7095 | Linux x86_64 | AMD Phenom II X6 1090T | nVidia GeForce GTS 450 | Playable | |
^7302 | Windows XP x86 | Intel E7400 Core 2 Duo @ 2.8GHz | nVidia GeForce 9800 GT | Playable | |
^7319 | Windows 7 x64 | Intel Core 2 Duo E6600 @ 3GHz | nVidia GeForce 450 GTS | 50 - 40 FPS, Playable but not full speed. | |
^7561 | Windows 7 x64 | AMD Phenom II X6 1090T @ 3.2GHz | AMD Radeon HD 6950 | playable but not full speed (50-52 FPS). | Gix |
^7670 | Windows 7 x64 | Intel Core i5-2500K @ 4.1GHz | AMD Radeon HD 6850 | Runs at 100%. Must use Virtual EFB for sharpest graphics. Super Guide still dies. | MegaJump |
^7671 | Mac OS X 10.6 | Intel Core 2 Duo @ 2.4GHz | nVidia GeForce 9400M | Playable, not full speed (~24 FPS) and slight graphical corruption on main characters. Slight audio glitch, too. | Sanjamal |
7714 | Windows 7 x86 | AMD 955 Phenom II X4 @ 3.2GHz | nVidia GeForce 9800 | Playable, not full speed (35-41 FPS) | Bruno |
^3.0 | Windows 7 x64 | Intel Celeron E3300 @ 3.3GHz | nVidia GeForce GT 240 | Playable, 40-50 FPS most of the time. | EliasYFGM |
^3.0 | Windows 7 x64 | AMD Phenom II X6 1055T @ 3.6GHz | nVidia GeForce GTX 460 460 | The best i could get was 45-55 FPS. Sounds issues, and texture issues. | Dorman. T Reign |
^3.0-71 | Windows 7 x64 | AMD Phenom II X6 1055T @ 3.6GHz | nVidia GeForce GTX 460 | The best i could get was 45-55 FPS. Sounds issues, and texture issues. | Dorman. T Reign |
3.0-151 | Windows 7 x64 | AMD Phenom 1100T | AMD Radeon HD 6850 | Almost perfect 55-60 Frames, no freezes with no "Odd Primary Colored Halo", only Audio issues listed above. | Aldaris |
^<unrecognized revision> | Windows 7 x64 | AMD Phenom II Thuban 1090t X6 @ 3.2GHz | ATI Radeon HD 5700 series 1go | Perfect-speed 100% 60 FPS Colour problem Fixed, only Audio issues listed above | Hjenovah |
3.0-201 | Windows 7 x64 | AMD Phenom II X4 980 @ 3.7 GHz | AMD Radeon HD 6870 | Playable at 35-45 FPS with any graphics settings; black halo around the main character and audio issues present | Squareby |
3.0-354 | Windows 7 x64 | Intel Core i7 2600k @ 4.7GHz | nVidia GeForce GTX 560 Ti | Playable 100% at 60 FPS with some Audio issues | s4nt11 |
3.0-371 | Windows 7 x64 | AMD Phenom II X4 840 @ 3.2GHz | nVidia GeForce 9800 GT | Playable at 45~60 FPS with some audio issues | Droover |
3.0-421 | Windows 7 x64 | AMD Phenom II X4 965 @ 3.825GHz | nVidia GeForce 560 Ti | Totally playable at 50-60 FPS. If only my CPU was a bit faster... | AgainstYourThought |
3.0-721 | Windows 7 x64 | Intel Core i5 650 @ 3.2GHz | nVidia GeForce GTS 250 Pro | Game freeze everytime you complete a level (both PAL and NTSC version of the games), even using "lock threads to cores", if you restart the game the new level is unlocked but is preatty annoying. Anyway, game is almost perfect at 40-60 FPS. Just some minor lag. Sometimes music got some strange loops, but if you press home button and then return to game, music go back to ok. | dr4g0n3 |
Gameplay Videos
- Nintendo (Publisher)
- Donkey Kong (Series)
- Platformer (Genre)
- Single-Player (Game mode)
- Multiplayer (Game mode)
- Wii Remote (Input supported)
- 5 stars (Rating)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested On (GPU): AMD
- Tested On (OS): Linux
- Tested On (OS): macOS
- Tested On (Release): 3.0
- Wii games
- Platform games
- Multiplayer games