Progress Continues
We've already had 21687 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Paper Mario: The Thousand-Year Door: Difference between revisions
Line 53: | Line 53: | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.5 397|OS=Win7 Pro 32 bit|CPU=Intel core i7 3820QM 2.7 GHz|GPU=AMD FirePro M2000|result=Playable, constant 60 FPS with Direct3d9 at 1600x900 resolution.|tester=Shirsakbc}} | {{testing/entry|revision=3.5 397|OS=Win7 Pro 32 bit|CPU=Intel core i7 3820QM 2.7 GHz|GPU=AMD FirePro M2000|result=Playable, constant 60 FPS with Direct3d9 at 1600x900 resolution.|tester=Shirsakbc}} | ||
{{testing/entry|revision=3.5-402|OS=Windows 7 HP 64x|CPU=Intel Core i7 3770 @3.4GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any graphical or Sound issues! Played with Widescreen Hack on DirectX 9 Plugin and DSP LLE Recompiler with DSound.|tester=StarDave} | {{testing/entry|revision=3.5-402|OS=Windows 7 HP 64x|CPU=Intel Core i7 3770 @3.4GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any graphical or Sound issues! Played with Widescreen Hack on DirectX 9 Plugin and DSP LLE Recompiler with DSound.|tester=StarDave}} | ||
{{testing/entry|revision=3.5 392|OS=Win7 x64|CPU= i5 3570K|GPU=560Ti 448|result=100% speed, need to use LLE or sound will be glitchy (too loud, too low, music cutting off). DSound seems to be more stable under LLE emulation, sound corruption may happen after a few hours of continuous play. Some minor graphical glitches, very noticeable graphical glitch in areas with reflective water (Shhwonk Fortress underground). Some really minor stuttering even with full FPS in some areas. All these problems are very minor, the game so far is 100% playable.|tester=Herpderpus}} | {{testing/entry|revision=3.5 392|OS=Win7 x64|CPU= i5 3570K|GPU=560Ti 448|result=100% speed, need to use LLE or sound will be glitchy (too loud, too low, music cutting off). DSound seems to be more stable under LLE emulation, sound corruption may happen after a few hours of continuous play. Some minor graphical glitches, very noticeable graphical glitch in areas with reflective water (Shhwonk Fortress underground). Some really minor stuttering even with full FPS in some areas. All these problems are very minor, the game so far is 100% playable.|tester=Herpderpus}} | ||
{{testing/entry|revision=890|OS=Windows|CPU=Intel Core 2 Duo E8400 @ 4GHz|GPU=nVidia GeForce 9800 GTX+|result=[http://www.youtube.com/watch?v=GqQU7lnFfRY Paper Mario The Thousand Year Door on PC - Dolphin emulator]|tester=4y4u}} | {{testing/entry|revision=890|OS=Windows|CPU=Intel Core 2 Duo E8400 @ 4GHz|GPU=nVidia GeForce 9800 GTX+|result=[http://www.youtube.com/watch?v=GqQU7lnFfRY Paper Mario The Thousand Year Door on PC - Dolphin emulator]|tester=4y4u}} |
Revision as of 21:16, 16 February 2013
Paper Mario: The Thousand-Year Door | |
---|---|
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Series | Paper Mario |
Platform(s) | GameCube |
Release date(s) | JP July 22, 2004 NA October 11, 2004 EU November 12, 2004 AUS November 18, 2004 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Paper Mario: The Thousand-Year Door, released in Japan as Paper Mario RPG, is a console role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo GameCube. The Thousand-Year Door is the fourth game in the Mario RPG series and the second in the Paper Mario series.
Problems
Professor Frankly's Gate
The gate outside Professor Frankly's house turns into a cyan block, and then disappears when he is opening it to show you the Thousand-Year Door
Dance with the Invisible Princess
When TEC asks you to dance with the hologram of the Princess (end of Chapter 2), the hologram appears only if the EFB Copy is set to Texture.
Fuzzy Punies
In the Great Boggly Tree, all the Punies except for Punio, the Punie Elder, Punio's sister, and the fat puni will have strange effects and clones caused by rendering issues, which makes the Punies have a fuzzy look.
Sound Issues
Sometimes the background music isn't played or the L and/or R channels get desynced or muted. In extreme cases all sound in the game mutes, requiring you to restart the emulator to get the sound working again. DSP LLE should resolve these sound issues.
In some cases, the background audio will begin intermittently cutting out. This is fixable by using a different Audio Backend (like Xaudio2) and/or a different sample rate.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL or DirectX 9 | DirectX 11 gives too many graphics errors |
Version Compatibility
The graph below charts the compatibility with Paper Mario: The Thousand-Year Door since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
style="white-space:nowrap;Expression error: Unexpected number.Expression error: Unexpected number. | Win7 Pro 32 bit | Intel core i7 3820QM 2.7 GHz | AMD FirePro M2000 | Playable, constant 60 FPS with Direct3d9 at 1600x900 resolution. | Shirsakbc |
3.5-402 | Windows 7 HP 64x | Intel Core i7 3770 @3.4GHz | NVIDIA GeForce GTX 680 | Fully Playable without any graphical or Sound issues! Played with Widescreen Hack on DirectX 9 Plugin and DSP LLE Recompiler with DSound. | StarDave |
style="white-space:nowrap;Expression error: Unexpected number.Expression error: Unexpected number. | Win7 x64 | i5 3570K | 560Ti 448 | 100% speed, need to use LLE or sound will be glitchy (too loud, too low, music cutting off). DSound seems to be more stable under LLE emulation, sound corruption may happen after a few hours of continuous play. Some minor graphical glitches, very noticeable graphical glitch in areas with reflective water (Shhwonk Fortress underground). Some really minor stuttering even with full FPS in some areas. All these problems are very minor, the game so far is 100% playable. | Herpderpus |
^r890 | Windows | Intel Core 2 Duo E8400 @ 4GHz | nVidia GeForce 9800 GTX+ | Paper Mario The Thousand Year Door on PC - Dolphin emulator | 4y4u |
^r4341 | Windows Vista x86 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA G35 | Playable: 30-70 FPS, some slowdowns in big areas. | |
^r4598 | Windows Vista x86 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945G | Playable: 40-60 FPS, minor glitches and slowdowns in big areas. | |
^r6537 | Windows 7 x64 | AMD Phenom II X2 @ 3.1GHz | ATI Radeon HD 4850 | Playable: 60 FPS with OpenGL plug-in, 4X AA and OpenCL Enabled | |
^r6541 | Windows 7 x86 | AMD Athlon II X2 @ 2.81GHz | nVidia GeForce GT 240 | Crashes at random points: 60 FPS with any plug-in | |
^r7442 | Windows 7 x64 | Intel Core i5 @ 2.8GHz | nVidia GeForce GTX 470 | Runs at 60 FPS has some Sound and Graphical Issues | Dario64 |
^3.0 | Windows 7 x64 | Intel Core i5 @ 2.5GHz | ATI Radeon HD 5770 | Crashes at random points: 60 FPS with any plug-in | |
^r7719 | Windows 7 x64 | Intel Core i3 @ 2.53GHz | Intel GMA X4500HD | Runs at 60 FPS, slowdowns in big areas and minor graphical issues | CoolKirby |
^3.0-188 | Windows 7 x64 | Intel Core i5 @ 2.8GHz | AMD Radeon HD 6450 | Very playable. The above graphical glitches have been dealt with (using the above configuration). 60 FPS, but with very minor sound hiccups. | Cynical |
^3.0-191 | Windows 7 x64 | Intel Core i3 @ 2.53GHz | Intel GMA X4500HD | Almost perfect, crashes sometimes, sound is near perfect on LLE | CoolKirby |
^3.0-235 | Windows 7 x64 | Intel Core 2 Extreme QX9770 @ 3.2GHz | ATI Radeon HD 4870x2 | 60fps constant but minor sound issue | arcticmedia |
^3.0-371 | Windows 7 x64 | AMD Phenom X4 955 @ 3.2GHz | nVidia GeForce 550 Ti | 60 FPS consistently on DX11 with DSP HLE, occasional slowdowns to about 50 FPS with accompanying sound hiccups, but completely playable | |
^3.0-415 | Windows 7 x86 | AMD Phenom X2 555 @ 3.4GHz | AMD Radeon HD 6870 | 50-60 FPS consistently on DX9, occasional slowdowns, sound issues and (rarely) major bugs like dialogs which don't come, but completely playable. | Haykel |
^3.0-632 | Windows 7 x64 | Intel Core i5-2500K | nVidia GeForce 560 | Crashes at random points: 60 FPS+ with any plug-in with both x86 and x64. | ragereaver |
^3.0-688 | Windows 7 x64 | Intel Core i7-2600K | nVidia GeForce 680 | Constant random crashes. Performance wise it's perfectly playable. 60 FPS+ | |
^3.0-688 | Windows 7 x64 | Intel Core i7-2670QM | nVidia GeForce GT 540M | Good and playable. Used to be slow but I've changed some settings on my PC to fix. Occasional audio bugs, but not terribly bad. | |
^3.0-801 | Windows 7 x64 | Intel Core 2 Quad Q9550 | nVidia GeForce 560 Ti | Playable: full speed with minor drops, tons of audio glitches, LLE is too demanding for my system, enabling Accurate Vbeam Emulation seems to help with the sound. The music is also way too loud and makes it hard to hear some sound effects. | |
^3.5-79 | Windows 7 x64 | Intel Core 2 Quad Q9550 @ 2.8Ghz | nVidia GeForce GTX 560 Ti | Game is playable but the music is broken, it cuts off, plays too loud or too quiet for no reason, disappears, etc. Sound effects seem to be right, but the music problem is annoying. Other than that it's fine. With LLE the music seems to be ok but it's too demanding for my system. | |
^3.5 | Windows Vista x86 | Intel Pentium 4 @ 3.2GHz | Intel GMA 82945G Express Chipset | 12~15 FPS outside, 20~25 FPS in battle due to low-end system. Random crashes. Also when the little things that come at you at the beginning after the first battle they appear as EFB static on all EFB hacks. I was actually surprised to see battles at more FPS. Performance guide settings. | Wiigeek336 |
Gameplay Videos
|
- Intelligent Systems (Developer)
- Nintendo (Publisher)
- Paper Mario (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2004 (Initial release year)
- Role-playing (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Tested On (OS): Linux
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Tested On (OS): Windows
- Tested On (GPU): NVIDIA
- Tested On (GPU):
- Tested On (GPU): Intel
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- Untested for 10000+ revisions
- GameCube games