The Legend of Zelda: Twilight Princess (GC): Difference between revisions
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*If using DX9 plug-in, uncheck "16x anisotropic filtering" option in Enhancements tab to fix. | *If using DX9 plug-in, uncheck "16x anisotropic filtering" option in Enhancements tab to fix. | ||
*If using OpenGL plug-in, set "Anisotropic filter" to 1x in General tab to fix. | *If using OpenGL plug-in, set "Anisotropic filter" to 1x in General tab to fix. | ||
===Water Bug=== | |||
The water reflections are bugged when the widescreen hack is active. | |||
== Configuration == | == Configuration == |
Revision as of 11:11, 29 August 2010
The Legend of Zelda: Twilight Princess | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | Wii Remote, Nunchuk, Gamecube controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Wii Version |
The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game consoles. It is the thirteenth installment in The Legend of Zelda series. Originally planned for release in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game and add more content. The Wii version was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made Twilight Princess the first Zelda game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to Twilight Princess as The Wind Waker 2. As development progressed, Nintendo announced a new title, Twilight Princess, during the Electronic Entertainment Expo (E3) in 2005.
Problems
Sound issues
To reduce the number of sound issues:
- visit this thread
- download a patched version of the DSP-HLE plug-in
- backup your original Plugin_DSP_HLE.dll file
- replace it with the one you just downloaded
This will help, but audio issues still exist. Note: The patched plug-in may break sound in many games that work with the original plug-in.
The quarter of the screen blurred with EFB to RAM
Use EFB to texture and scaled EFB copy to fix
Map issues with EFB to texture
Use EFB to RAM to fix this
Screwed up grass
To fix this use r5462 or newer.
Hyrule Field Slow Down
Over time in the game Hyrule Field becomes progressively slower, refer issue 2499. Extensive discussion of the issue has occured on the Dolphin forums.
No rays of light
In the newer builds the rays of light that show up in the springs and on the intro are gone.
- If using DX9 plug-in, uncheck "16x anisotropic filtering" option in Enhancements tab to fix.
- If using OpenGL plug-in, set "Anisotropic filter" to 1x in General tab to fix.
Water Bug
The water reflections are bugged when the widescreen hack is active.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | On | |
Widescreen Hack | Off | |
Disable Fog | On |
Testing
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Gameplay Videos
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- The Legend of Zelda (Series)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Gamecube controller (Input supported)
- 5 stars (Rating)
- Scaled EFB Copy (Config Required)
- Widescreen Hack (Config Required)
- Disable Fog (Config Required)
- GameCube games