Metal Gear Solid: The Twin Snakes: Difference between revisions
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{{testing/entry|revision=3.5-1123|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.7GHz|GPU=ATI Radeon HD 5750|result=Better than previous builds "out of the box". Stable and 30 FPS. Slight audio cracking and popping.|tester=TonyTheTerrible}} | {{testing/entry|revision=3.5-1123|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.7GHz|GPU=ATI Radeon HD 5750|result=Better than previous builds "out of the box". Stable and 30 FPS. Slight audio cracking and popping.|tester=TonyTheTerrible}} | ||
{{testing/entry|revision=3.5-1344|OS=Windows 8 x64|CPU=AMD Phenom II X4 955 @ 3.4GHz|GPU=AMD Radeon HD 6950 2GB|result=Full speed gameplay, perfect gameplay. FPS stable at 50-52 FPS, 25-27 on cutscenes, playing perfectly. My settings : VBEAM speed hack enabled (right click -> properties on the ROM). Config : Framelimit = "Audio" & "Limit by FPS". GFX = D3D9, 1920x1080, Stretch to window, Internal Resolution = "Auto (Multiple of 640x528)", 4xMSAA, 8xAF, Scaled EFB. NO widescreen hack or you'll get double screen on cutscenes and general graphic glitches, use "stretch to window" instead. For hacks, EFB copy to RAM, accuracy fast will suffice. For DSP use LLE, On Dedicated Thread, XAudio2. |tester=Alexbeav}} | {{testing/entry|revision=3.5-1344|OS=Windows 8 x64|CPU=AMD Phenom II X4 955 @ 3.4GHz|GPU=AMD Radeon HD 6950 2GB|result=Full speed gameplay, perfect gameplay. FPS stable at 50-52 FPS, 25-27 on cutscenes, playing perfectly. My settings : VBEAM speed hack enabled (right click -> properties on the ROM). Config : Framelimit = "Audio" & "Limit by FPS". GFX = D3D9, 1920x1080, Stretch to window, Internal Resolution = "Auto (Multiple of 640x528)", 4xMSAA, 8xAF, Scaled EFB. NO widescreen hack or you'll get double screen on cutscenes and general graphic glitches, use "stretch to window" instead. For hacks, EFB copy to RAM, accuracy fast will suffice. For DSP use LLE, On Dedicated Thread, XAudio2. |tester=Alexbeav}} | ||
{{testing/entry|revision=3.5-367|OS=Windows 8 x64|CPU=Intel Core i5-2500 @ 3.3GHz|GPU=nVidia GeForce GTX 660 OC 2GB|result=Perfect emulation,No Problems, 60FPS! Internal Resolution = "Auto (Window Size)" 1920x1080p.|tester=Cronö}} | |||
{{testing/end}} | {{testing/end}} | ||
Revision as of 06:43, 11 August 2013
Metal Gear Solid: The Twin Snakes | |
---|---|
Developer(s) | Silicon Knights, Konami |
Publisher(s) | Konami |
Series | Metal Gear |
Platform(s) | GameCube |
Release date(s) | NA March 9, 2004 JP March 11, 2004 EU March 26, 2004 |
Genre(s) | Stealth, Action |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Metal Gear Solid: The Twin Snakes is a stealth action video game developed by Silicon Knights and Konami that was published in 2004 for the Nintendo GameCube video game console. The Twin Snakes is a remake of Metal Gear Solid, developed and first published by Konami in 1998 for the PlayStation. The Twin Snakes features graphical improvements over the original, new cutscenes written and directed by Ryuhei Kitamura, and gameplay functions originally introduced in the sequel Metal Gear Solid 2: Sons of Liberty. The game also includes a revised translation with re-recorded voice acting using most of the original English voice cast.
Problems
Crashing
Crashes occur in cutscenes and when continuing. Many cutscenes can be skipped, but there are some mid boss battle cutscenes that you cannot skip at all, albeit these are very short. To fix this, use the DSP LLE audio engine; people talk in game and cause the crash since the emulator can't handle it. (This may need further testing). Setting the DSP Engine to "Xaudio2" may reduce DSP HLE's crashing problems.
Error Message
On startup, several of the below two messages appear. Disable "Use Panic Handlers" to hide these messages.
- BackPatch: Base reg not RBX, Attempted to access 3f47e054
- BackPatch: currently only supports reads, Attempted to write to 3f47e054
Battle Glitches
During the Cyborg Ninja and Psycho Mantis fights, a glitch may occur that prevents you from damaging the bosses. The bosses may also get stuck in a loop. There is no known solution to these problems; the only way around it is to keep trying, and you should eventually be able to beat them.
Thermal Goggles
With EFB to Texture, wearing the Thermal Goggles turns the whole screen blue, making it impossible to see both in first and third person modes. Use EFB to Ram to fix it.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Prevents audio crashes |
Version Compatibility
The graph below charts the compatibility with Metal Gear Solid: The Twin Snakes since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6423 | Windows 7 x64 | Intel Core 2 Duo E7300 | nVidia GeForce 9600 GT | No Problems | |
style="white-space:nowrap;Expression error: Unrecognized word "r".Expression error: Unrecognized word "r". | Windows 7 x64 | Intel Pentium E6300 @ 3.3GHz | ATI Radeon HD 4850 | Stable and very close to solid 60 FPS (except in cutscenes) with OpenGL, HLE XAudio2, Fast Safe Texture Cache, and Lock Threads to Cores. Toggle EFB to RAM for Goggles. | axfelix |
r7310 | Windows 7 x86 | Intel Pentium E5300 @ 2.6GHz | ATI Radeon HD 5450 | Good,you have to enable MMU hack or the game crash at the title, the game don't have any problem but i can play at 30 FPS--> 60% speed with DX9 plug-in | Markon89 |
r7387 | Windows 7 x86 | Intel Core 2 Duo P7450 @ 2.13GHz | nVidia GeForce G210M | Bad, working better in OpenGL mode. Anyway, FPS meter says 28 FPS but game have a weird -annoying- slowdown; minor sound glitches and nano-communication background texture generally turns in a bad, green color | bfrheostat |
r7393 | Windows 7 x64 | Intel Core 2 Duo E7400 @ 2.8GHz | nVidia GeForce 9600 GT | Speed 70-100% FPS 25-50 DX9 plugin, good emulation and very playable | Licous |
r7571 | Windows 7 x64 | Intel Core i7-920 @ 4.8GHz | nVidia GeForce GTX 480 | No problem but very big crash in cutscene | YaruM |
r7671 | Windows 7 x64 | AMD Athlon X3 455 @ 3.5GHz | AMD Radeon HD 6850 | Above average, minor sound skipping in the cutscenes when frames drop, no crashes or error messages encountered, some transparency problems around certain objects in game, 50-60FPS | otomo |
r7690 | Windows 7 x64 | Intel Core 2 Duo T9400 | nVidia GeForce 9800M GTS | No Problems, but only 35-60 FPS! | |
^r7683 | Windows 7 x86 | AMD Phenom II X4 955 @ 3.2GHz | ATI Radeon HD 5770 | Bad, codec conversations stops after some seconds, sound glitches, game crash in cutscenes, 30-50FPS | 0005 |
^3.0 | Windows 7 x64 | AMD Phenom II 1055t @ 3.5GHz | AMD Radeon HD 6870 | Fully Playable 55-60fps with very minor visual artifacts on some cutscenes. Sound is buggy most of the time, even when using the LLE engine. HLE sounds better during general gameplay but LLE fixes the crashes during cutscenes. Using DX9 with with cache display lists and OpenMP texture decoder enabled. | |
3.0-201 | Windows 7 x64 | Intel Core i5-2500K @ 3.3GHz | nVidia GeForce 470 GTX | Playable, no cutscene crashes. Texture Glitches on closeups. Overall Music and sound glitches, heavy sound glitches and major slowdown on alert and weapon firing, also sound (+subtitles(!)) lags behind in cutscenes; Audio/FPS throttle doesn't fix this. 50-60FPS | |
3.0-373 | Mac OS X 10.7.2 | Intel Core i7-2675QM @ 2.2GHz | AMD Radeon HD 6750M | Playable. 47-60fps. Little to no slowdown during the introduction or first section of the game in the heliport. | jedivulcan |
3.0-377 | Windows 7 x64 | Intel Core 2 Duo E8500 @ 4.23GHz | nVidia GeForce GTX 285 2GB | Playable. Mostly smooth, with occasional slowdown. Music cuts out frequently, sometimes permanently, and sound and music crackles. | Lycan |
3.0-458 | Windows 7 x64 | Intel Core i7-2600k @ 3.40GHz | nVidia GeForce GTX 580 1.5GB | Full speed gameplay, but cutscenes freeze after a few seconds and the sound is glitchy. Though I'm using the default Dolphin download with no modifications whatsoever. | Gwame |
3.0-631 | Windows 7 x64 | Intel Core i5-460M @ 2.53GHz | Intel HD Graphics(Core i5) 1.3Gb | Playable. Just a minor sound glicht in codec conversation and cutscenes, but gamemplay is good. | Fox zero |
3.0-688 | Mac OS X 10.7.4 | Intel Core i7-2675QM @ 2.2GHz | AMD Radeon HD 6750M | Playable. Slow in a lot of areas. Shutters. Audio glitches. I really question what kind of drugs I was on to comment that this worked really well on revision 373. | jedivulcan |
3.0-710 | Windows 7 x64 | Intel Core 2 Quad Q9550 @ 2.83Ghz | nVidia GeForce GTX 580 1.5GB | Full speed gameplay with accurate vbeam emulation enabled. FPS is heavily CPU dependent, but constant enough to be very playable. The issue where sound skips/cuts out during cutscenes can be fixed by either using DSP LLE or changing the backend to Xaudio2 if you want to use HLE Emulation. | Whall005 |
3.0-739 | Windows 7 x64 | AMD FX 4100 @ 4.22GHz | nVidia GeForce GT 520 | Full speed gameplay with accurate vbeam emulation enabled. FPS 59.9-60 FPS at all times with no decrease, 1600x900 resolution and default settings The issue where sound skips/cuts out during cutscenes can be fixed by either using DSP LLE or changing the backend to Xaudio2 if you want to use HLE Emulation. | |
3.0-844-newaxhle | Windows 7 x64 SP1 | Intel Core i5-2500K @ 3.7Ghz | nVidia GeForce GTX 580 1.5GB | Perfect emulation, no crashes, full speed the hole time. MMU speed hack needed to boot correctly into the game. EFB copies to RAM not texture to fix thermal goggles issue. Disable widescreen hack to avoid double images in cutscenes.
Important: to avoid sound cutoffs, do the following: VBEAM accurate emulation turned ON in rom settings DSP recommended: NEX AX HLE 3.0.844 Framerate limit to: Audio not Auto(with "Limit by FPS" turned on to avoid audio faster than video as in lips desynched with audio). Audio backend: XAUDIO2 If still experiencing sound stuttering, try PAL version of the game, have tried both NTSC and PAL, and Pal is better in regards of avoiding sound stuttering. ONLY slowdown is in cutscenes that have real footage but there are only four of them and they are short. |
FrankJaeger |
3.5-1123 | Windows 7 x64 | Intel Core i5 @ 2.7GHz | ATI Radeon HD 5750 | Better than previous builds "out of the box". Stable and 30 FPS. Slight audio cracking and popping. | TonyTheTerrible |
3.5-1344 | Windows 8 x64 | AMD Phenom II X4 955 @ 3.4GHz | AMD Radeon HD 6950 2GB | Full speed gameplay, perfect gameplay. FPS stable at 50-52 FPS, 25-27 on cutscenes, playing perfectly. My settings : VBEAM speed hack enabled (right click -> properties on the ROM). Config : Framelimit = "Audio" & "Limit by FPS". GFX = D3D9, 1920x1080, Stretch to window, Internal Resolution = "Auto (Multiple of 640x528)", 4xMSAA, 8xAF, Scaled EFB. NO widescreen hack or you'll get double screen on cutscenes and general graphic glitches, use "stretch to window" instead. For hacks, EFB copy to RAM, accuracy fast will suffice. For DSP use LLE, On Dedicated Thread, XAudio2. | Alexbeav |
^3.5-367 | Windows 8 x64 | Intel Core i5-2500 @ 3.3GHz | nVidia GeForce GTX 660 OC 2GB | Perfect emulation,No Problems, 60FPS! Internal Resolution = "Auto (Window Size)" 1920x1080p. | Cronö |
Gameplay Videos
- Silicon Knights (Developer)
- Konami (Developer)
- Konami (Publisher)
- Metal Gear (Series)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- 2004 (Initial release year)
- Stealth (Genre)
- Action (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- DSP Emulator Engine (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (GPU): ATI
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- GameCube games