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Metroid Prime 2: Echoes (GC): Difference between revisions
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|recompiler = | |recompiler = | ||
|recompilernotes = | |recompilernotes = | ||
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|graphicspluginnotes = | |graphicspluginnotes = Correct alien door scanning | ||
|forcefilter = On | |forcefilter = On | ||
|forcefilternotes = | |forcefilternotes = |
Revision as of 23:14, 4 December 2010
Metroid Prime 2: Echoes | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Metroid |
Platform(s) | GameCube |
Genre(s) | First Person Shooter |
Mode(s) | Single-player |
Input methods | Gamecube controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Trilogy Version |
In this highly anticipated sequel to Metroid Prime, become the bounty hunter behind the visor once more and travel to a planet torn into light and darkness. Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet to discover secrets and augment her suit's weapons and abilities. And now, for the first time in the history of the celebrated Metroid franchise, up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes.
An updated version exists for the Wii; as part of the Metroid Prime: Trilogy.
Problems
DirectX Plug-ins and Scanning
Cannot scan alien coded doors with DirectX plug-ins, refer issue 2894.
Audio Issues
Sound crackles.
Crashing
It is extremely rare but will happen sometimes regardless of settings.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | On | |
Disable Fog | On |
Testing
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