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SSX 3: Difference between revisions
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== Problems == | == Problems == | ||
=== Audio === | === Audio === | ||
With HLE audio emulation significant portions of sounds are not playing. Use [[DSP LLE]] to fix it. | With HLE audio emulation significant portions of sounds are not playing. Use [[DSP LLE]] to fix it. Even with LLE, there are some minor glitches with the ingame music. | ||
=== Sun Slowdown === | === Sun Slowdown === | ||
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The sun will show even through obstacles and terrain, which can be observed while riding through small caves or forests. | The sun will show even through obstacles and terrain, which can be observed while riding through small caves or forests. | ||
=== | === VP6 Videos === | ||
Videos are messed up, appearing scrambled, refer {{issue|5046}}. | Videos are messed up, appearing scrambled, refer {{issue|5046}}. Although this was addressed in {{revision|4.0-593}}, video playback is still not perfect. Disabling anisotropic filtering will reduce, but not eliminate, the scrambling. | ||
{{image|Harry Potter and the Prisoner of Azkaban-Video bug.jpg|Videos appear odd/scrambled|br}} | {{image|Harry Potter and the Prisoner of Azkaban-Video bug.jpg|Videos appear odd/scrambled|br}} | ||
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{{Test Entry|revision=3.0-578|OS=Windows 8 Customer Preview x64|CPU=AMD Phenom X4 9850 @ 2.8GHz|GPU=AMD Radeon HD 6950|result=Most sounds (radio big and such) don't play without DSP LLE, but even with that enabled, the sound becomes extremely choppy. I'd stick to HLE if you wanted to play this game.|tester=c3ntury9}} | {{Test Entry|revision=3.0-578|OS=Windows 8 Customer Preview x64|CPU=AMD Phenom X4 9850 @ 2.8GHz|GPU=AMD Radeon HD 6950|result=Most sounds (radio big and such) don't play without DSP LLE, but even with that enabled, the sound becomes extremely choppy. I'd stick to HLE if you wanted to play this game.|tester=c3ntury9}} | ||
{{Test Entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7-3720QM @ 2.6GHz|GPU=nVidia GT 650M|result=Game runs smoothly at 60 FPS, no audio problems. My optimal settings: Internal Resolution: 3x Native, Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default.|tester=Pyro Paper Planes}} | {{Test Entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7-3720QM @ 2.6GHz|GPU=nVidia GT 650M|result=Game runs smoothly at 60 FPS, no audio problems. My optimal settings: Internal Resolution: 3x Native, Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default.|tester=Pyro Paper Planes}} | ||
{{Test Entry|revision=4.0-5944|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.67GHz|GPU=nVidia GTX 660|result=Game runs smoothly at 60 FPS, with some minor issues with the music and garbled videos. No obvious difference between HLE and LLE audio. |tester=}} | |||
{{testing/end}} | {{testing/end}} | ||
Revision as of 21:22, 29 March 2015
SSX 3 | |
---|---|
Developer(s) | EA Canada |
Publisher(s) | EA Sports BIG |
Series | SSX |
Platform(s) | GameCube |
Release date(s) | NA October 20, 2003 EU October 31, 2003 JP December 18, 2003 |
Genre(s) | Sports, Snowboarding |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Drop in and conquer the massive, living mountain rife with ego-crushing challenges and gravity-bending thrills. SSX 3 (Snowboard Super Cross 3) returns with more slopes and all-new hazards to overcome including lightning storms, vertical drops, serpentine slopestyle courses and avalanches. Customize your rider's clothes, abilities, and moves. Pull off three levels of awesome "Uber tricks." Dominate the mountain. It's a long way down, so make sure you're ready for the challenge.
Problems
Audio
With HLE audio emulation significant portions of sounds are not playing. Use DSP LLE to fix it. Even with LLE, there are some minor glitches with the ingame music.
Sun Slowdown
Any time the ingame sun is on screen, slowdown occurs on weaker systems. Enabling "Skip EFB Access to CPU" can alleviate this, but it breaks many effects and it is not recommended.
Sun Shines Through
The sun will show even through obstacles and terrain, which can be observed while riding through small caves or forests.
VP6 Videos
Videos are messed up, appearing scrambled, refer issue 5046. Although this was addressed in 4.0-593, video playback is still not perfect. Disabling anisotropic filtering will reduce, but not eliminate, the scrambling.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Skip EFB Access from CPU | On | Corrects issue where any time the sun is in view framerate drops to single-digits |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Corrects sounds which aren't played under HLE |
Version Compatibility
The graph below charts the compatibility with SSX 3 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTest Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
- EA Canada (Developer)
- EA Sports BIG (Publisher)
- SSX (Series)
- North America (Release region)
- Europe (Release region)
- Japan (Release region)
- 2003 (Initial release year)
- Sports (Genre)
- Snowboarding (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 4 stars (Rating)
- Skip EFB Access from CPU (Config Required)
- DSP Emulator Engine (Config Required)
- Untested
- GameCube games
- Native 16:9 widescreen support (GCN)