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The Conduit: Difference between revisions
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===Stuttering=== | ===Stuttering=== | ||
When the ASE is activated in-game the game seems to slow down or stutter wildly making the game nearly unplayable. This seems to be a problem with OpenCL as well as JITil. Normally the game runs better when these options are enabled but with them off the ASE functions work at full or near full speed with little slowdown. This behavior is confirmed with ATI Radeon HD cards but has not been confirmed yet with | When the ASE is activated in-game the game seems to slow down or stutter wildly making the game nearly unplayable. This seems to be a problem with OpenCL as well as JITil. Normally the game runs better when these options are enabled but with them off the ASE functions work at full or near full speed with little slowdown. This behavior is confirmed with ATI Radeon HD cards but has not been confirmed yet with NVIDIA cards with OpenCL enabled. | ||
===Freezes=== | ===Freezes=== |
Revision as of 00:42, 29 May 2015
The Conduit | |
---|---|
Developer(s) | High Voltage Software |
Publisher(s) | Sega |
Series | The Conduit |
Platform(s) | Wii |
Release date(s) | NA June 23, 2009 EU July 10, 2009 AUS July 16, 2009 |
Genre(s) | First-person shooter |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk, Microphone |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
The Conduit is a first-person shooter video game developed by High Voltage Software for the Wii console. The Conduit was first revealed by the developer on the video game website IGN on April 17, 2008, and on October 29, 2008, the developer announced that Sega had signed on to be the game's official publisher. The game was released in North America on June 23, |2009, in Europe on July 10, 2009, and in Australia on July 16, 2009.
Problems
Video Corruption
Some video segments are corrupted. It differs between OpenGL and DirectX but affects both.
Crashes
The game may crash randomly.
Stuttering
When the ASE is activated in-game the game seems to slow down or stutter wildly making the game nearly unplayable. This seems to be a problem with OpenCL as well as JITil. Normally the game runs better when these options are enabled but with them off the ASE functions work at full or near full speed with little slowdown. This behavior is confirmed with ATI Radeon HD cards but has not been confirmed yet with NVIDIA cards with OpenCL enabled.
Freezes
The game may freeze in mission 2. The solution is to use a savefile. Just skip mission 2.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with The Conduit since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6252 | Windows 7 x64 | Intel Core i7-930 @ 3.53GHz | ATI Radeon HD 5770 | Minor graphics glitches/Inconsistent audio corruption | |
r7358 | Windows 7 x64 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Working at 20FPS. Wiimote loses connection after some minutes - press ALT+F5 | ultramann |
Gameplay Videos
- High Voltage Software (Developer)
- Sega (Publisher)
- The Conduit (Series)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2009 (Initial release year)
- First-person shooter (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Microphone (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): AMD
- Untested for 10000+ revisions
- Wii games