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Zero: Tsukihami no Kamen
Zero: Tsukihami no Kamen | |
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Developer(s) | Tecmo, Grasshopper Manufacture |
Publisher(s) | Nintendo |
Series | Fatal Frame |
Platform(s) | Wii |
Release date(s) | JP July 31, 2008 |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Zero: Tsukihami no Kamen (零~月蝕の仮面~, Zero: Mask of the Lunar Eclipse), known in the states as Fatal Frame IV: Mask of the Lunar Eclipse is a survival-horror video game developed by Tecmo and Grasshopper Manufacture and published only in Japan by Nintendo for the Wii video game console. It is the fourth game in the Fatal Frame series and the first of two on the Wii, followed by a re-release of Fatal Frame II.
Problems
Black Album Pictures
Album photos will be black without EFB to RAM enabled.
Bugs in game
Chapter 4: After you put the code in the fuse box in the basement do not follow the ghost because after the battle the game will crash with this error: "BackPatch - no support for operand size 1" "Error encountered accessing emulated address 21251086...Culprit instruction: movzx eax, byte ptr ds:[rbx+rcx] at 0000000014e1e17f READ: Invalid address: 292518e5" To avoid it follow this instructions:
- Put the code to turn on the elevator ¡DO NOT FOLLOW THE GHOST TO THE NEXT ROOM!
- Go upstairs to the elevator and approach to it, see the short cutscene
- Now go down to fight the ghost, the game will not crash this time.
Character Shading in OpenGL
The GLSL merger (3.5-1025) broke character shading with the OpenGL backend. Fixed by 3.5-1032. See issue 6104.
Piano Playing Screen
Enabling Vertex Streaming Hack (for OpenGL plugin) may cause a problem that you cannot play with the piano. (Tested with Dolphin 4.0)
Too Much Blur
Enabling Disable Destination Alpha may cause too much blur on game. (Tested with Dolphin 4.0)
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Zero: Tsukihami no Kamen since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTest Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r6689 | Windows Vista x86 | Intel Pentium E6300 @ 2.4GHz | nVidia GeForce 9600 GT | No issues, 23 FPS | |
r7676 | Windows 7 x64 | Intel Core 2 Duo E7500 @ 2.96GHz | nVidia GeForce 430 GT | Perfectly Playable at full speed at 30 FPS (At 720p, 4x ssa and 16x anisotropic filtering enabled). Battles with more than 3-5 ghosts slows down at 26-28 FPS. Slow down at final boss when being chased at 20-25 FPS. Crashes still exist as mentioned by busayaphol, but can be easily bypassed | SpardaDVLking3 (YouTube account) |
^r7671 | Windows 7 x64 | Intel Core i7 @ 2.98GHz | nVidia GeForce 570 GT | Perfectly playable with 3x internal resolution 8 AA (level 32) and 16x anisotropic filtering enabled at 30 FPS at 1080p resolution. This is tested with Directx11 video back end, with the only issue being slight color distortions on the walls when at a distance and the character faces being distorted at a distance. | utsuni |
Gameplay Videos
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- Tecmo (Developer)
- Grasshopper Manufacture (Developer)
- Nintendo (Publisher)
- Fatal Frame (Series)
- Japan (Release region)
- 2008 (Initial release year)
- Survival horror (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Pages calling VersionRevision template with SVN build numbers without a leading R
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Untested for 10000+ revisions
- Wii games