Mario Party 6
Mario Party 6 | |
---|---|
Developer(s) | Hudson Soft |
Publisher(s) | Nintendo |
Series | Mario Party |
Platform(s) | GameCube |
Release date(s) | JP November 18, 2004 NA December 6, 2004 EU March 18, 2005 AUS September 15, 2005 |
Genre(s) | Party |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller, Microphone |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Mario Party 6 is the sixth game in the Mario Party series of board game-style video games by Nintendo and is the third title in the series made for Nintendo GameCube. It is the first GameCube game to make use of a microphone add-on.
Problems
Template:S Battle Bridge Hang Template:/s
On JIT and Interpreter, characters will start to jitter just before beginning the first minigame on the battle bridge. This causes the game to hang infinitely while they try to get into place. JITIL does not suffer from this problem and can be used as a work around. See issue 7292 Fixed by 4.0-1706.
Enhancements
PAL[1]
Enable 60Hz Mode [Ralf] 3ZDD-J2N6-QEHFH PC43-KB32-HEFKZ
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Mario Party 6 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r5769 | Windows XP | Intel E5200 @ 3.37GHz | ATI Radeon HD 4670 | Mario Party 6 on Dolphin Emu (720p HD) | momkey78 |
r7442 | Windows 7 | AMD Phenom II X4 910 @ 3GHz | AMD Radeon HD 6970 | 100% Speed, Perfect | FHaze |
r7483 | Windows 7 | Intel Celeron E3300 @ 2.5GHz | NVIDIA GeForce GT 240 | Nearly perfect. Slows down a bit in some minigames. | EliasYFGM |
r7687 | Windows 7 | AMD Athlon 64 X2 4400 @ 2.2GHz | NVIDIA GeForce GT 440 | Perfect | Endres |
3.0-427 | Windows 7 | Intel Core i5-2300 @ 3GHz | NVIDIA GeForce GT 430 | Perfect, some mini games have graphical glitches though. | MiniBolt |
3.0-710 | Windows 7 | Intel Core i3-2100 @ 3.1GHZ | AMD Radeon 7850 | Almost perfect. 60FPS. Minor audio problems. One minigame will crash the game. | Poply |
3.5-290 | Windows 7 | Intel Core i3-2350 @ 2.3GHZ | NVIDIA GeForce 410M | Playable, (as in Mario Party 5) problems for music playback, no problem graphics (OpenGL) and full speed | Dratal |
3.5-367 | Windows 7 | Intel Core i3-2330M @ 2.2GHz | Intel HD Graphics 3000 | Playable at full 60FPS when using DPS HLE emulation, but the BGM will stop playing. | Oddlyoko2K |
4.0 | Windows 7 | Intel Core i5-2500K @ 4GHz | AMD Radeon HD 7850 | Runs at full speed (50FPS PAL), there are no FPS drops, no problems with BGM even using HLE | Dchilo |
Gameplay Videos
- Hudson Soft (Developer)
- Nintendo (Publisher)
- Mario Party (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2004 (Initial release year)
- Party (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- Microphone (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested On (GPU): NVIDIA
- Tested On (Release): 3.0
- Tested On (GPU): Intel
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- GameCube games