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Billy Hatcher and the Giant Egg
Billy Hatcher and the Giant Egg | |
---|---|
Developer(s) | Sonic Team |
Publisher(s) | Sega |
Platform(s) | GameCube |
Release date(s) | NA September 23, 2003 JP October 9, 2003 EU October 31, 2003 |
Genre(s) | Platform |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In this action platformer from the creators of Sonic the Hedgehog, Billy Hatcher and the Giant Egg (ジャイアントエッグ~ビリー・ハッチャーの大冒険~ Jaianto Eggu: Birī Hacchā no Daibouken) puts players in control of the clucky title character, Billy Hatcher, as they try to bring light back to his now darkened home world. To do so, he must free a bunch of elders that are trapped inside golden chicken eggs. The idea is to find these and other eggs and roll them around the sprawling levels, smash enemies and collect fruit until they are ready to hatch, and then hatch them to bring a small, friendly animal into this world. Billy can hatch penguins, seals, and other creatures and command them to help him on his quest.
Problems
Lighting Glitch
At a certain camera angles, animated models, such as the player, are lit properly as opposed to how they mostly show up, which is too dark. Setting to OpenGL fixes this problem.
Missing Letters
Some dialogs may have missing characters if Accurate Texture Cache is not in the Safest position.
Dark Puddles Not Clearing
In the final level and boss, the dark puddles don't appear to clear if Accurate Texture Cache is not set to Safe.
Enhancements
Widescreen AR Codes
To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following AR codes..
- Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General.
NTSC-U
- Bug - Character and Egg Shadows go missing with these 3.
16:9 Widescreen v1 [by gamemasterplc] 041DA97C C3A2EFE4 042CD2C4 3FE38E39 042C6314 00000000 041DA65C C362EFE4 0402BC0C 4E800020
16:9 Widescreen v2 [by gamemasterplc] 0420CDA4 C3A2EFE4 042CD2C4 3FE38E39 042C6314 00000000 041DA65C C362EFE4 *Note: This stretches the Menus to fill the edges and moves in-game HUD to the edges. (Use as desired)
21:9 Aspect Ratio (Widerscreen) [by gamemasterplc] 041DA97C C3A2EFE4 042CD2C4 40155555 042C6314 00000000 041DA65C C362EFE4 0402BC0C 4E800020 *Note: Great for Multiplayer, more view on sides for players. Menu and in-game HUD function like the 16:9 Widescreen v1 code up there ^
PAL
16:9 Aspect Ratio (Widescreen) [Ralf] 2UYX-4YNZ-0BV99 YR40-4GD0-60BBH Y552-8AFW-8DP9M YQPH-N24K-JM4FC ZPE1-NP67-3AXER
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL | Avoid lighting glitch |
Texture Cache Accuracy | Safe | Correct missing letters in fonts and dark puddles in the final level |
Version Compatibility
The graph below charts the compatibility with Billy Hatcher and the Giant Egg since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-1577 | Windows 7 | Intel Core i7-3770 @ 3.4GHz | NVIDIA GeForce GTX 670 | Runs at 100% speed at 60FPS at 1080p but when using widescreen hack graphics glitches occur (Weird shadows/not rendering entities outside 4:3 borders) | |
4.0-5839 | Windows 7 | Intel Core i5-4460 @ 3.2GHz | NVIDIA GeForce GTX 780 | Runs perfect at 60FPS 1080p with 4x SSAA Anti-Aliasing. Backend set to OpenGL. |
Gameplay Videos
- Sonic Team (Developer)
- Sega (Publisher)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- GameCube games