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The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: Four Swords Adventures | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Genre(s) | Action-adventure |
Mode(s) | Single-player, Multiplayer |
Input methods | GameCube controller, GameBoy Advance |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
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The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game in North America.
Problems
Resizing the Window (DX9)
Switching between full-screen and windowed mode, or even just resizing the window in DirectX9 will make some textures, especially Link, invisible. This does not happen on OpenGL/DX11 plug-in.
Z-Order Issues
Some sprites, primarily trees, are not ordered appropriately and layer on top of the player sprites. Refer issue 3426
File:Four Swords- Layering Issue.png
Odd Glitches
Odd rendering glitches sometimes occur, refer issue 3427.
Moon Gate Crash
The game crashes when entering a Moon Gate, or operates very slowly under some versions.
Can't Hold Button
In the game, there are events that require to hold a button such as pulling a switch. You may find that you cannot hold it for long because it is disrupted among frames. This problem can be avoided by disabling "idle skipping" in the configuration, however the game will be a bit slower.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Video Backend | OpenGL or Direct3D 11 | The Direct3D9 plug-in has invisible texture problems post window resizing |
Gameboy Player
Gameboy connection support can be supported via joybus emulation. You will need VBA-M (r947 or newer) and a dump of GBA BIOS (see here an excellent dump guide). To connect GBA:
- Launch Dolphin (only r6059 or newer will work with DSP HLE plug-in, otherwise you must use DSP LLE plug-in, but in older revisions it is very slow!)
- Start Legend of Zelda: Four Swords Adventures and choose multi player
- In connection screen, go to Config => GameCube and change the ports to GBA
- Launch VBA-M, go to Options => Emulator and uncheck "Pause When Inactive". Then, go to Options => Link => Joybus options, mark "Enable Joybus Connection" and use default settings (127.0.0.1)
- When you enable joybus, Dolphin will freeze (don't panic, its ok!). Now load the GBA Bios in VBA-M, after the splash screen Dolphin will recognise the joybus link and game will detect it as a standard GBA.
To connect other GBAs, just repeat last instruction. Remember to unblock Dolphin and VBA-M in your firewall (some firewalls may block joybus link), otherwise Dolphin will stuck in connection screen. If you are in doubt, refer to this video for more details.
Version Compatibility
The graph below charts the compatibility with The Legend of Zelda: Four Swords Adventures since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
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