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Pokémon Colosseum
Pokémon Colosseum | |
---|---|
Developer(s) | Genius Sonority |
Publisher(s) | Nintendo |
Series | Pokémon |
Platform(s) | GameCube |
Genre(s) | RPG |
Mode(s) | Single-player, Multiplayer |
Input methods | |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Pokémon Colosseum
Problems
PAL Crashes
When playing the arena mode in the PAL version, a crash that occurs when attempting to register Pokémon in story mode to play later in the Colosseum mode.
PAL Illegible Text
Text in the PAL version is not legible. This can be corrected by enabling Safe Texture Cache.
Unable to synchronize with Game boy advance
Comes an error that the game hangs when trying to emulate the connection between a GBA and GC, no matter if it is to pass pokemon, record, or struggling
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | Position 1 | Corrects illegible text |
Version Compatibility
The graph below charts the compatibility with Pokémon Colosseum since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6117 | Windows 7 x64 | Intel Core i7-930 @ 2.8GHz | nVidia GeForce GTX 480 | Positive: 20-30 FPS, slowdown when sending Pokemon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, 32 bit mode | Timmy112 |
r7124 | Windows 7 x64 | Intel Core 2 Quad Q9400 @ 2.66GHz | ATI Radeon HD 4870 2G x2 | Positive, 30-60 fps,Corrupt text, is solved by selecting safe textures, 1600x900 | Masterhand |
r7369 | Linux Ubuntu 10.10 x86 | Intel Core 2 Duo P7550 @ 2.26GHz | nVidia GeForce 9400M | Positive, 30 fps on interiors and about 25 fps on exteriors and battles. Music is missing some instruments (OpenAL) | |
r7540 | Windows Vista | Intel Core 2 Duo T5450 @ 3.32GHz | Intel 965 | Positive, 20-30 fps, 10-20 fps in battles. Music is distorted | |
3.0 | Linux Ubuntu 11.04 x86_64 | AMD Athlon 64 X2 @ 2.8GHz | nVidia GeForce GTS 250 1GB | Positive, the game works very well, I just had to wait 1 or 2 minutes before fighting a boss. | RyDroid |
r7671 | Windows 7 x64 | Intel Core 2 Duo E7300 @ 3.1GHz | nVidia GeForce 9600 GT 512MB | Positive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no. | szymbar15 |
r7687 | Windows 7 x64 | AMD Athlon 64 X2 4400 @ 2.2GHz | nVidia GeForce GT 440 1GB | Positive, 16-30 fps. Music is glitching. | Endres |
Gameplay Videos
- Genius Sonority (Developer)
- Nintendo (Publisher)
- Pokémon (Series)
- RPG (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 stars (Rating)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (GPU): ATI
- Tested On (OS): Linux
- Tested On (GPU): Intel
- Tested On (Release): 3.0
- Tested On (CPU): AMD
- Untested for 10000+ revisions
- GameCube games