Project Zero II: Wii Edition

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Revision as of 22:17, 13 July 2012 by 62.1.243.29 (talk)
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Project Zero II: Wii Edition
Project Zero II: Wii Edition
Developer(s) Tecmo, Grasshopper Manufacture
Publisher(s) Nintendo
Series [[:Category:Project Zero [Fatal Frame] (Series)|Project Zero [Fatal Frame]]][[Category:Project Zero [Fatal Frame] (Series)]]
Platform(s) Wii
Genre(s) Survival Horror
Mode(s) Single-Player - Co-op multiplayer
Input methods Wii Remote, Nunchuckc
Compatibility 4Stars4.pngEdit rating: Project Zero II: Wii Edition
Playable
GameIDs
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Project Zero 2: Wii Edition also known as Zero: Shinku No Chou or Project Zero 2: Deep Crimson Butterfly , is a remake of Fatal Frame: Crimson Butterfly developed by Tecmo Koei and published by Nintendo for the Wii video game console. It is also the fifth game in the series.

Problems

OpenGL Plugin

The OpenGL plugin is not working on r6689.

Black Album Pictures

Album photos will be black without EFB to RAM enabled.

Bugs in game

Chapter 4: After you put the code in the fuse box in the basement do not follow the ghost because after the battle the game will crash with this error: "BackPatch - no support for operand size 1" "Error encountered accessing emulated address 21251086...Culprit instruction: movzx eax, byte ptr ds:[rbx+rcx] at 0000000014e1e17f READ: Invalid address: 292518e5" To avoid it follow this instructions:

  • Put the code to turn on the elevator ¡DO NOT FOLLOW THE GHOST TO THE NEXT ROOM!
  • Go upstairs to the elevator and approach to it, see the short cut-scene
  • Now go down to fight the ghost, the game will not crash this time.

Configuration

{{Config |gfxbackend = DirectX 9 |gfxbackendnotes = |accuratetexturecache = On |accuratetexturecachenotes = |efbcopy = RAM |efbcopynotes = Enables seeing captured photographs in the album

Gameplay Videos