Progress Continues
We've already had 21717 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Lost Kingdoms
Lost Kingdoms | |
---|---|
Developer(s) | From Software |
Publisher(s) | Activision |
Series | Lost Kingdoms |
Platform(s) | GameCube |
Release date(s) | JP April 25, 2002 NA May 27, 2002 EU August 9, 2002 |
Genre(s) | Role-playing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Lost Kingdoms, known in Japan as simply Rune (ルーン Rūn), is a fantasy video game developed by From Software and published by Activision in North America and Europe. Lost Kingdoms is a card-based action role-playing game where battles are fought in real-time.
Problems
Random Crashes
Game may crash randomly, usually after giving an 'unknown pointer' error two or three times over the course of an hour or so.
Intro Videos
Intro videos give black screens and choppy/static filled audio.
Direct3D Backend Problem
Using the D3D backend when selecting the "Shayeel Passage" level causes a Texture Loading Failure exception error. For now use the OpenGL backend in order to play this level.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL | D3D has texture loading failure error |
Version Compatibility
The graph below charts the compatibility with Lost Kingdoms since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0 | Windows 7 x64 | Intel Pentium E5400 @ 2.7GHz | nVidia GeForce GTX 460 | Variable framerates during exploration, speedups during combat, no graphical or sound glitches ~30 FPS | parasite64 |
r7671 | Windows 7 x64 | AMD Phenom II X4 945 @ 3.3GHz | ATI Radeon HD 4870 | Lost Kingdoms on Dolphin Emulator 1080p | Vortextk |
4.0 | Windows | Intel Core 2 Quad Q9450 @ 3.4GHz | AMD Radeon HD 6950 | Lost Kingdoms HD Widescreen Hack | Spartacus |
style="white-space:nowrap;Expression error: Unrecognized word "dc".Expression error: Unrecognized word "dc". | Windows | Intel i7 960 @ 3.2GHz | AMD Radeon HD 6870 | Played entire game start to finish with a sibling through netplay using 4.0-652 [1]. Game ran at various framerates throughout different levels, most levels ran at a consistent 30fps. Usually when a lot of major effects were going on the game would slow down gradually. Had to use OpenGL to access the Shayeel Passage Level. Game runs all the way throughout in netplay. *Warning* During netplay the game would freeze ocassionally during saving and corrupt the file. To bypass this I had to disable the memory card inside of the netplay window, return to the game, and then reapply the memory card in the netplay window again. This seemed to stop the problem as I never encountered it again after doing this multiple times. | Desmond27 |
Gameplay Videos
- From Software (Developer)
- Activision (Publisher)
- Lost Kingdoms (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Role-playing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (Release): 4.0
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- GameCube games