Rhythm Heaven Fever
Rhythm Heaven Fever | |
---|---|
Developer(s) | Nintendo SPD, TNX |
Publisher(s) | Nintendo |
Platform(s) | Wii |
Release date(s) | JP July 21, 2011 NA February 13, 2012 EU July 6, 2012 AUS September 13, 2012 |
Genre(s) | Rhythm |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Rhythm Heaven Fever, known in Europe as Beat the Beat: Rhythm Paradise and in Japan as Everybody's Rhythm Heaven (みんなのリズム天国, Minna no Rizumu Tengoku), challenges you to stay on the beat in a world of animations that are decidedly offbeat. The premise of Rhythm Heaven Fever is simple and the catchy style is irresistible. Use three basic button commands - A, B, or both - to keep the beat in clever challenges featuring a variety of hand-drawn animation styles. You'll discover rhythm in places you would never expect, with robot assembly lines, sword-wielding samurai, rolling peas you'll try and stab with a fork, and more. Complete challenges to unlock remixes and alternate versions, or join a friend in two-player mode for a two-person jam session.
Problems
Micro-Row Practice Level
If Disable External Frame Buffer is checked, during the practice level for Micro-Row the screen will turn completely black randomly. To get around this, enable the external frame buffer or skip the practice level.
Micro-Row Main Level
The main Micro-Row level will not play properly, instead a frozen frame from the practice level will appear on-screen until the music is complete.
This can be fixed by either disabling "Store EBF copies to Texture Only" before or during the level, or changing the accuracy of the Texture Cache to any state once you see the frozen frame.
Flock Step
In Flock Step level, every bird may appear with the same pink color. Disable "Skip EFB Access From CPU" to fix this.
Shrimp Shuffle
Game flashes black with a heavy slowdown during gameplay. Fixed by enabling "External Frame Buffer (XFB)".
No Background Music
If Vbeam is enabled background music won't be able to play with DSP HLE. Vbeam has been removed on 4.0-5432
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
Audio Backend | XAudio2 | Fixes some audio cut-offs. |
Version Compatibility
The graph below charts the compatibility with Rhythm Heaven Fever since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0 | Windows 7 x64 | Intel Core i5-2500K @ 4.6GHz | AMD Radeon HD 6950x2 | Solid 60 FPS throughout the game, although the game seems to experience some slowdown as the peg approaches you on the first "Built to Scale" game. Remix 6 crashes the game (A variety of other remixes crash on revisions past 3.0), and there are also other small emulation errors. Most of these errors can be fixed by using the configurations listed above. It also seems like some remixes have some issues with transitioning between games and sometimes get their timing off. | MyDreamName |
3.0-441 | Windows 7 x64 | AMD FX-6100 | AMD Radeon HD 6870 | Perfect | AlbusDlx |
3.0-441 | Windows 7 x64 | Intel | nVidia GeForce GTX 550 Ti | Crashes on remix 6. Don't trust Albus | Anon |
3.0-804 | Windows 8 x64 | Intel Core i7-2675QM @ 2.2GHz | AMD Radeon HD 6750M | Mostly 60 FPS, with some slowdowns towards 40 FPS at remix 4. Fixes many remix crashes of earlier versions. Remix transitioning as said by MyDreamName is fixed, though specifically, music stutters/slows down at remix 4 halfway and on, messing up your timing on that remix. Tested on a full completion save file to pass badly emulated minigames. | Anon |
3.5-367 | Windows 7 x64 | Intel Core i7-3615QM @ 3.3GHz | nVidia GeForce GT 640M | Absolutely perfect. No slowdowns or crashes unlike 3.0. The only things I have noticed are lines on Shrimp Shuffle and a slowdown after you press A+B on the title screen, which lasts for under a second, so it doesn't matter. | Anon |
4.0.2 | Windows 8 x64 | Intel Core i5-4200u | Intel HD Graphics 4400 | Stable 60 FPS | Zcair |
4.0.2 | Windows 7 x64 | AMD FX-8320 | AMD Radeon HD 7870 2GB | Stable 60 FPS | Zcair |
4.0-2474 | Windows 7 x64 | Intel Core i7-3770 | AMD Radeon HD 7900 | In 10-2 and 4-3 tutorial, the screen is flashing. In 8-2 the main part and tutorial, screen flashes, then, It takes black out. And the texture of the background is shifted.(I play SOMJ01 version.) About Audio Backend, that version is severe deviation of the sound that's XAudio2. If you can afford to spec to recommend the DSound. There is not much difference between DSP-LLE and DSP-HLE, already. | TOM |
4.0-6144 | Windows 7 x64 | Intel Core 2 Quad Q8300 | AMD Radeon HD 7870 | Needs store EFB to RAM instead of texture and XFB enabled to fix the Micro-Row and Shrimp Shuffle levels, even with these options the game runs constantly in 60FPS and is perfectly emulated. | Pit-O-Matic |
Gameplay Videos
- Nintendo SPD (Developer)
- TNX (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2011 (Initial release year)
- Rhythm (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- 5 stars (Rating)
- Audio Backend (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested On (Release): 4.0.2
- Tested On (GPU): Intel
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- Wii games