Mario Party 7
Mario Party 7 | |
---|---|
Developer(s) | Hudson Soft |
Publisher(s) | Nintendo |
Series | Mario Party |
Platform(s) | GameCube |
Release date(s) | JP November 10, 2005 NA November 7, 2005 EU February 10, 2006 AUS June 8, 2006 |
Genre(s) | Party |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller, Microphone |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Mario Party 7 (マリオパーティ 7 Mario Pāti Sebun) is the seventh in a series of board game style video games for Nintendo platforms and is the fourth and final title in the Mario Party series for the Nintendo GameCube. It was released in North America on November 7, 2005, in Japan on November 10, 2005, in Europe on February 10, 2006, and in Australia on June 8, 2006. It features 88 new minigames, makes use of the microphone peripheral introduced with Mario Party 6, and includes six entirely new worlds (one world being unlocked).
Patches
16:9 Aspect Ratio (Widescreen) AR Codes
PAL[1]
16:9 Aspect Ratio (Widescreen) [Ralf] TYZC-N3GV-0TBG7 TDJY-NX4J-2WQMQ
60Hz AR Codes
PAL[2]
Enable 60Hz Mode [Ralf] 8DKR-52F9-A2F4R WE86-P67K-CPGJ0
Problems
Microphone Configuration
Mic support works by enabling Mic on Slot B and setting the button to GCN Pad 2, but does not work on Pad 1.
Spinner Cell Minigame
The Spinner Cell minigame eventually shows only a black screen. At the start of the game, it renders well but the characters are flickering. As the game continues, only the shadows are rendered, and finally the whole screen turns to black for the rest of the game. See issue 4684. Fixed by 4.0-1706.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Mario Party 7 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7278 | Mac OS X | Intel Core i5 @ 2.3GHz | Intel HD Graphics 3000 | Perfect | NJP13254 |
r7540 | Windows 7 x64 | Intel Core 2 Duo T6600 @ 2.2GHz | NVIDIA GeForce 230m GT | Perfect, stutters every once in a while | GM3000 |
r7579 | Windows 7 x64 | Intel Core 2 Duo E8500 @ 3.16GHz | ATI Radeon HD 4800 | Plays perfect until it stutters to freeze every few hours; restart | crackerjax |
3.0-787 | Windows 7 x64 | Intel Core i5-2450m @ 2.5GHz | Intel HD Graphics 3000 | Runs very smoothly at 49-60FPS | ACE014 |
3.5-1662 | Windows 7 x64 | Intel Core 2 Quad Q9550 @ 2.8GHz | ATI Radeon HD 5850 | Perfect 50FPS(PAL), netplay (4 players) with no desync (buffer=2) | Mals1 |
^3.5 | Windows XP x86 | Intel Core 2 Duo E4400 @ 2GHz | ATI Radeon HD 4650 | Almost perfect! The game runs very smooth on the map/"Game Board" (At 50-60FPS and 90% to 100% (Speed)). During some minigames, the speed may drastically drops, mainly those where there are many objects (Speed goes to 67% -> 85, and the FPS to 36 -> 50), but keeps a lot playable. | DmitryN |
Gameplay Videos
- Hudson Soft (Developer)
- Nintendo (Publisher)
- Mario Party (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2005 (Initial release year)
- Party (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- Microphone (Input supported)
- 4 stars (Rating)
- Tested On (OS): macOS
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (OS): Windows
- Tested On (GPU): NVIDIA
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- Untested for 10000+ revisions
- GameCube games