Beyond Good & Evil
Beyond Good & Evil | |
---|---|
Developer(s) | Ubisoft Montpellier |
Publisher(s) | Ubisoft |
Platform(s) | GameCube |
Release date(s) | NA December 11, 2003 EU February 27, 2004 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Beyond Good & Evil is an action-adventure game with elements of puzzle-solving and stealth-based games. Players control the protagonist, Jade, from a third-person perspective. Jade can run, move stealthily, jump over obstacles and pits, climb ladders, push or bash in doors and objects, and flatten herself against walls. As Jade, players investigate installations in search of the truth about a war with an alien threat.
Problems
Frame Rate
The game's framerate will not be a steady 60FPS 60VPS, fluctuating throughout the game, usually sticking to 120FPS 60vps. However it does not interfere with gameplay most of the time. Virtual XFB fixes this problem, and it is set by default in the GameINI. The opening menu still has some issues, however.
Taking Pictures
With D3D, the game freezes for a few seconds after taking a picture. Use OpenGL to avoid this problem.
16:9 Black Borders
Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen this results in black bars around the entire screen, needlessly constraining the image. This is not a problem - just they way the game renders - so no solution is expected.
Offset Geometry
Revision 4.0-2722 caused level geometry to load shifted, creating large cracks in geometry and objects to be hidden behind walls. This occurs shortly after a save point. This was corrected in 4.0-4559.
Pixel Shader Errors and No Ocean Reflections
Any time when out on the open ocean, such as when leaving the lighthouse, the game will hang and Dolphin shows "Failed to compile shader" errors. Uncheck "Use Panic Handlers" to get through it without interruption. However, once you reach the open ocean, there will be no reflections on the water's surface. See issue 6300. Fixed by 4.0-1577.
Slow with D3D on Ocean/Black Isle
With OpenGL, the Pixel Shader Errors in the problem above are created only 8-12 times, then Dolphin carries on as normal. On D3D, they spawn infinitely. The only way to load a scene with the ocean water effect is to disable "Use Panic Handlers". However, even though with panic handlers disabled D3D no longer stops emulation when a Pixel Shader Error occurs, the errors and the associated logs are still being generated - infinitely. In a matter of seconds, tens of thousands of error files will be created. Even on the most powerful systems, this massive load slows the game to a crawl. Eventually, on Black Isle, the combination of pixel shader errors and a demanding cutscene cause Dolphin to hang permanently. OpenGL does not suffer from this problem. Fixed by 4.0-1577.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Beyond Good & Evil since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
2.0 | Windows XP x86 | AMD Athlon II x2 215 @ 3.45GHz | NVIDIA GeForce 7025 | Get only 25-45% (25-50FPS) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :( | |
r6160 | Windows 7 x64 | Intel Core i7-930 @ 3.53GHz | ATI Radeon HD 5770 | Playable: 100-120FPS | Cammelspit |
r6161 | Windows XP x86 | AMD Athlon II x2 215 @ 3.45GHz | NVIDIA GeForce 7025 | Get only 25-45% (25-50FPS) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :( | |
r6164 | Windows 7 x64 | Intel Core i7-3720QM 4 @ 2.6GHz | NVIDIA GeForce GT 650M 1Go GDDR5 | Playable and clips are synchronized with sound but Taking pictures causes game to stutter for about 10 seconds and sound effect not working (noise of walking, open cupboard , noise of monster...) | Jonathan66100 |
r7128 | Windows XP x86 | AMD Athlon II x2 215 @ 3.45GHz | NVIDIA GeForce 7025 | Get only 25-45% (25-50FPS) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :( | |
r7257 | Windows 7 x64 | Intel Core i7-860 | ATI Radeon HD 5770 | 100-120FPS (or 50-60FPS with XFB enabled), only had the picture taking problem | ThatLuciano |
r7257 | Windows 7 x64 | Intel Core i7-930 @ 3.2GHz | ATI Radeon HD 5770 | Game speed mostly stable but drops to 10-20% of speed at overworld, minor audio desync, graphics glitch | |
r7334 | Windows 7 x64 | Intel Core i7-930 @ 3.2GHz | ATI Radeon HD 5770 | Game speed jumps between 100% and 30%, averages around 60%, audio desyncs, graphics glitch | |
r7571 | Windows 7 x64 | Intel Core i7-860 @ 3GHz | ATI Radeon HD 5850 x2 | Game speed hovers around 100%. Taking pictures causes game to stutter for about 15 seconds. | legoman666 |
3.0 | Windows 7 x64 | Intel Core i7-3720QM @ 2.6GHz | NVIDIA GeForce GT 650M | Not playable. OpenGL fix bug dark island but Not work at the Old Mines just after the dark island, cause Jades through the textures. | Jonathan66100 |
3.0 | Gentoo Linux x86_64 | Intel Core i7-2820QM @ 2.3GHz | AMD Radeon HD 6400M | Not payable. Runs around 50% speed until the Abandoned Mineshaft where the hero gets dropped into nothingness when entering the room. | pfh.chaos |
3.0-235 | Windows 7 x64 | Intel Core 2 Duo @ 2.4GHz | NVIDIA GeForce 9400M | Runs around 50% speed until crashing without an error message at the Dark Island (about 30 minutes into the game). r7571 does not crash at this point, but the hero gets dropped into nothingness when entering the next room. | Autofresser |
3.0-688 | Windows 7 x64 | Intel Core i7-3720QM @ 2.6GHz | NVIDIA GeForce GT 650M | Not payable. OpenGL NOT fix bug dark island. | Jonathan66100 |
4.0-1535 | Windows 7 x64 | Intel Core i5-3570K @ 4.7GHz | NVIDIA GeForce GTX 760 | Works great in OpenGL. The recent changes help a lot. Hologram finally works properly (TFN), frame rate is stable, you can get around the errors, on and on. Some bugs still though, like the ocean reflections. | MaJoR |
4.0-6209 | Windows 7 x64 | AMD FX-9370 @ 4GHz | AMD Radeon HD 7870 | I use OpenGL works great except the pictures are messed up when you take them but not in d3d backend. The Game runs at 100% no drops. | likeike12 |
Gameplay Videos
- Ubisoft Montpellier (Developer)
- Ubisoft (Publisher)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 2.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (GPU): AMD
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- GameCube games