Driver: San Francisco
Driver: San Francisco | |
---|---|
Developer(s) | Ubisoft Reflections |
Publisher(s) | Ubisoft |
Series | Driver |
Platform(s) | Wii |
Release date(s) | NA September 6, 2011 EU/AUS September 20 2012 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Driver: San Francisco marks the return of the established video game series that has sold 14 million copies worldwide. Gamers will play as Detective John Tanner on a relentless manhunt for crime lord Charles Jericho through the hills of the City by the Bay. Thanks to a groundbreaking gameplay feature, players can now seamlessly "shift" between well over a hundred licensed vehicles, keeping them constantly in the heart of the action. With its timeless setting, unique car handling and renewed playability, Driver: San Francisco will revitalize the classic free-roaming, cinematic car chase experience for the current generation of gaming platforms.
Problems
Unlimited FPS
This game seems to update at whatever framerate it wants; meaning that on slower computers, even though it is running 60+ fps, the VPS will be under 60; resulting in audio/visual lag. The only workaround for this it to use dualcore and have a fast enough computer to satiate the game's demands for GPU. Single Core seems to be impossible to run full speed.
Cutscenes
The comic book cutscenes require Texture Cache Accuracy Safe to display. Refer issue 10705.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | Medium or Safe | Allows Comicbook Style Cutscenes to render. |
Version Compatibility
The graph below charts the compatibility with Driver: San Francisco since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-8627 | Windows 7 | Intel Core i5-3570K @ 3.8GHz | NVIDIA GeForce GTX 760 | Plays well in dualcore, unplayable in single core due to Dolphin's emulated GPU timings in single core being different. | JMC47 |
Gameplay Videos
- Ubisoft Reflections (Developer)
- Ubisoft (Publisher)
- Driver (Series)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2011 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 5 stars (Rating)
- Texture Cache Accuracy (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- Wii games
- Games that use MetaFortress Anti-Piracy