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Beyond Good & Evil
Beyond Good & Evil | |
---|---|
Developer(s) | Ubisoft Montpellier |
Publisher(s) | Ubisoft |
Platform(s) | GameCube |
Genre(s) | Action-Adventure |
Mode(s) | Single-Player |
Input methods | |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Beyond Good & Evil is an action-adventure game with elements of puzzle-solving and stealth-based games. Players control the protagonist, Jade, from a third-person perspective. Jade can run, move stealthily, jump over obstacles and pits, climb ladders, push or bash in doors and objects, and flatten herself against walls. As Jade, players investigate installations in search of the truth about a war with an alien threat.
In the game's interior spaces, players solve puzzles and make their way past enemies in order to reach areas containing photographic evidence. Jade's main tools are her Daï-jo combat staff (a melee weapon) discs for attacking at range and a camera. Jade's health decreases when attacked by enemies, and health can be restored by using fictional food items "Starkos" and "K-Bups".
At times, it is only possible to advance in the game with the help of other characters. The characters are computer-controlled, and players direct them via contextual commands. For example, the player can order them to perform a "super attack", either pounding the ground to bounce enemies into the air, allowing the player to hit them from long distances, or knocking them off balance, making them vulnerable to attack. These allies also possess a health bar and are incapacitated if their health is depleted.
In addition to obtaining evidence and completing assignments, Jade's camera can be used to take pictures of animal species in exchange for currency and scan objects to reveal more information about the environment. When the "Gyrodisk Glove" is obtained, Jade can attack enemies or activate devices from a distance using the camera interface.
A hovercraft is used to travel around the world, and also used for racing and in other minigames. Later, spaceship Beluga is acquired. The hovercraft can park on board the spaceship. Both vehicles require upgrades in order to reach new areas and progress through the game. Upgrades are purchased using pearls that are collected throughout the game. The vehicles have a boost ability, and can be repaired using a "Repair Pod" if damaged by enemies.
The main city serves as a hub, allowing the player access to the various areas that must be explored in order to expose the conspiracy.
Problems
Main stick
Main stick emulation don't work good in start menu. Get only 45 angle precision. Need twice more precision (45/2=22.5)
Frame Rate
This game seems to throttle to 120 FPS. To set it to 60 FPS like most other GameCube games enable XFB. Though this won't do much, since the 120 FPS are based on increments of 2 and never goes to an odd number, thus its basically 60 FPS on its own. High system requirements are definitely needed to play at close to full speed.
Taking Pictures
The game studders for a while when taking pictures.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Beyond Good & Evil since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
2.0 | Windows XP x86 | AMD Athlon II x2 215 @ 3.45GHz | nVidia GeForce 7025 | Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :( | |
r6160 | Windows 7 x64 | Intel Core i7-930 @ 3.53GHz | ATI Radeon HD 5770 | Playable: 100-120FPS | Cammelspit |
r6161 | Windows XP x86 | AMD Athlon II x2 215 @ 3.45GHz | nVidia GeForce 7025 | Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :( | |
r7128 | Windows XP x86 | AMD Athlon II x2 215 @ 3.45GHz | nVidia GeForce 7025 | Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :( | |
r7257 | Windows 7 x64 | Intel Core i7-860 | ATI Radeon HD 5770 | 100-120 FPS (or 50-60 FPS with XFB enabled), only had the picture taking problem | ThatLuciano |
r7257 | Windows 7 x64 | Intel Core i7-930 @ 3.2GHz | ATI Radeon HD 5770 | Game speed mostly stable but drops to 10-20% of speed at overworld, minor audio desync, graphics glitch | |
r7334 | Windows 7 x64 | Intel Core i7-930 @ 3.2GHz | ATI Radeon HD 5770 | Game speed jumps between 100% and 30%, averages around 60%, audio desyncs, graphics glitch | |
r7571 | Windows 7 x64 | Intel Core i7-860 @ 3GHz | ATI Radeon HD 5850 x2 | Game speed hovers around 100%. Taking pictures causes game to stutter for about 15 seconds. | legoman666 |
3.0-235 | Windows 7 x64 | Intel Core 2 Duo @ 2.4GHz | nVidia GeForce 9400M | Runs around 50% speed until crashing without an error message at the Dark Island (about 30 minutes into the game). r7571 does not crash at this point, but the hero gets dropped into nothingness when entering the next room. | Autofresser |
Gameplay Videos
- Ubisoft Montpellier (Developer)
- Ubisoft (Publisher)
- Action-Adventure (Genre)
- Single-Player (Game mode)
- 4 stars (Rating)
- Pages calling VersionRevision template with SVN build numbers without a leading R
- Tested On (Release): 2.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- GameCube games
- Action-adventure games