The Last Story
The Last Story | |
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Developer(s) | Mistwalker, AQ Interactive |
Publisher(s) | NA XSEED Games JP/EU/AUS Nintendo |
Platform(s) | Wii |
Release date(s) | JP January 27, 2011 AUS February 23, 2012 EU February 24, 2012 NA August 14, 2012 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, Co-op |
Input methods | Wii Remote + Nunchuk Classic Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
The Last Story (ラストストーリー, Rasuto Sutōrī) is an action role-playing game developed by Mistwalker and AQ Interactive, and published by Nintendo for the Wii. The game was created by the creator of the Final Fantasy series, Hironobu Sakaguchi. Nintendo and Mistwalker both sought to create "a new form of RPG by choosing the universal theme of human emotion".
Nintendo originally did not intend to bring The Last Story to North America, but massive pressure from fans has convinced Nintendo to give it a NA release, albeit published by XSEED and not Nintendo itself. The game became a huge commercial success and the best selling title XSEED has ever developed.
Problems
Overly Bright Areas
Fog in this game effects lightning, but sometimes it can be too bright. If fog is disabled - it's too dark. Also if fog enabled there will be dark reflection on the water, more with D3D9 backend. Some times this problems can be resolved by switching per-pixel lightning (or disabling it). Loading a savestate may disable fog as a byproduct, for a quicker method to disable it.
Clothes texture missing
Parts of the body and clothing are missing. Enable "EFB Copies to RAM" to fix this.
- NOTE: You can change it back to EFB to Texture once the game is running. Keep in mind that with EFB to Texture active, every time a new model is introduced, such as meeting a new character, going through a loading screen, equipping a new armour etc, it will not load. Switch to RAM before a new model is loaded to prevent it.
- The "Enable Hotkeys" setting, found in the Graphics settings, under the Advanced tab, can be used to speed up this process. With hotkeys enabled, press "5" to toggle between EFB to Texture and EFB to Ram.
Audio stuttering in FMVs
The audio in some FMVs in the game will stutter if you don't have a very fast CPU. If you encounter this, disable "Idle Skipping" to fix it (or just enable EFB Copies to Texture).
Odd Random Blurring
The games depth of field effects sometimes seems to go awry, randomly blurring odd elements. This can be fixed by pressing Shift+F1 then F1 to save then load a savestate.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Wii
Config | Setting | Notes |
---|---|---|
Use PAL60 Mode (EuRGB60) | Enabled | Needed for the game to start. |
Version Compatibility
The graph below charts the compatibility with The Last Story since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r6505 | Windows 7 | AMD Phenom X4 965 | ATI Radeon HD 4870 | Dolphin-r6505_DKTOS_MH3_FifoBs,turn off fifo busy under iso properties,use JITIL not JIT,Use Xaudio as HLE,for graphic use dx9 set to RAM,DOESN'T HANG | IcemanSR |
r6505 | Windows 7 x64 | Intel Core i5-2500K @ 4.5GHz | AMD Radeon HD 6870 | PAL version tested; Used 6505 by Lectrode, which is the speediest build I've tested. The game is fully playable, but suffers from random freezings, despite using JIT or JITIL. (Happens less often with JITIL) | Garteal |
3.0 | Linux x86_64 | Intel Core i5 | ATI Radeon HD 5700 | Playable (60 FPS) | tomtoom |
3.0 | Windows 7 | Intel Core i5-2500 | nVidia GeForce 560 Ti | Playable (25-30 FPS) | Deathykins |
3.0-415 | Windows 7 | Intel Core i7-2600K | nVidia GeForce GTX 580 | Playable (30 FPS, sometimes fall to 21 FPS.) | dnishimura |
3.0-763 | Windows 7 x64 | Intel Core i5-2450M | AMD Radeon HD 7610M | Playable, 30 FPS | Chinmorph |
3.0-766 | Mac OS X 10.8.1 | Intel Core i7 @ 2.7GHz | nVidia GeForce GT 650M | Playable, 60 FPS | TresCoole |
3.5-127 | Windows 7 x64 | Intel Core i5-2500k | AMD Radeon HD 5670 | The Last Story on Dolphin Emulator | LaImpetoOscuro |
3.5-269 | Windows XP SP3 | Athlon II x2 215 3.56GHz | GeForce 440 | Game compleeted! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cut-scenes - better set "EFB Copies to texture" to get 27-30Hz. Get random crashes/hangs during savestate save/load. Sometimes fog based lightning (fog of war) work's incorrectly. Also blurring depth set incorrectly (normally it should blur close? and very distant 3D-surfaces). Loading savestate seems to recalculate some variables and fix it. | †.fl.l). |
Gameplay Video
- Mistwalker (Developer)
- AQ Interactive (Developer)
- XSEED Games (Publisher)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- Australia (Release region)
- Nintendo (Publisher)
- 2011 (Initial release year)
- Action role-playing (Genre)
- Single-player (Game mode)
- Co-op (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- 4 stars (Rating)
- Use PAL60 Mode (EuRGB60) (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (GPU):
- Tested On (OS): macOS
- Untested for 10000+ revisions
- Wii games