Kirby's Return to Dream Land
Kirby's Return to Dream Land | |
---|---|
Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Series | Kirby |
Platform(s) | Wii |
Release date(s) | NA October 24, 2011 JP October 27, 2011 EU November 25, 2011 |
Genre(s) | Platformer |
Mode(s) | Single-player, Multiplayer |
Input methods | Wii Remote |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
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Kirby's Return to Dream Land, known in japan as Hoshi no Kābī Wii (星のカービーWii, Kirby of the Stars Wii) and in Europe as Kirby's Adventure Wii, is a Kirby video game and the twelfth platform installment of the series, developed by HAL Laboratory and published by Nintendo. While Kirby's Epic Yarn was released in 2010, Kirby's Return to Dream Land is the first traditional Kirby platforming console game since Kirby 64: The Crystal Shards, which was released in 2000 for the Nintendo 64. The game was first announced as a Nintendo GameCube title with a projected release date of late 2005, but after many delays development was later shifted to its successor console, the Wii.
Kirby's Return to Dream Land features the staple gameplay of traditional Kirby platform games, in which the titular character Kirby possesses the ability to inhale and copy enemies in order to attain forms which give him a variety of attacks such as breathing fire or swinging a sword. The game supports cooperative multiplayer gameplay, allowing up to four players to control various Kirby characters, including Waddle Dee, King Dedede, and Meta Knight.
Problems
Unknown Pointer Error
Return to Dreamland crashes any time a video file starts playing, either starting a new game, acquiring a ship part, or in the story intro when idling at the title card; however this has been fixed as of 3.0-189 (r9a627e89fb2e)
The pointer error still occurs whenever accessing Theatre Mode, however, but the game is fully playable and videos are currently working.
Stretched graphics in subgames
Disabling external Frame Buffer will cause severe graphical stretching and flickering in the subgames "Scope Shot" and "Ninja Dojo" Simply ensure External Frame Buffering is enabled, and the sub-games are perfect.
Configuration
This title does not need non-default settings to run properly.
Emulated Wiimote
Config | Setting | Notes |
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Sideways Wiimote | On | Kirby's Return to Dreamland is designed for sideways wiimote play. |
Disable External Frame Buffer | Off/Virtual | Enabling EFB fixes sub-game graphics errors |
Version Compatibility
The graph below charts the compatibility with Kirby's Return to Dream Land since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-183 | Windows 7 x64 | Intel Core 2 Quad Q6600 @ 2.4GHz | nVidia GeForce 8800 GT | Error message "Unknown pointer 0xd52e29c0. Continue?" When you try to start a game or demo. | |
3.0-189 | Windows 7 x86 | Intel Core 2 Duo E8600 @ 3.6GHz | ATI Radeon HD 4850 | Game is fully playable, new game can be started, game plays exceptionally well with near perfect framerate. |
Gameplay Videos
- HAL Laboratory (Developer)
- Nintendo (Publisher)
- Kirby (Series)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- 2011 (Initial release year)
- Platformer (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- Wii Remote (Input supported)
- 5 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (GPU): ATI
- Untested for 10000+ revisions
- Wii games
- Co-op games
- Platform games