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Pikmin 2 (GC)
Pikmin 2 is a real-time strategy video game developed by Nintendo for the Nintendo GameCube. It was released in Japan on April 29, 2004, in North America on August 30, 2004, in Europe on October 8, 2004, and in Australia on November 4, 2004. Pikmin 2 is the sequel to Pikmin, and improves on it's predecessor with a 2-Player mode, two new types of pikmin and a pikmin-esque creature "Bulbmin", and removal of the time limit. Pikmin 2 is widely considered an improvement over the previous title, receiving universal acclaim from reviewers. In 2009, Pikmin 2 was re-released for the Wii as part of the New Play Control! series, released in all markets except North America.
Problems
Stuck At Nintendo Screen
If Pikmin 2 goes into Nintendo screen and goes no further. Try resizing screen from full screen to regular screen, most of the times it should work. Or Click DSP in the toolbar, under Back End Settings, choose 'No audio output'. After going to main screen, save the state. Re-enable the sound and reset the game. From here on just reload the state quickly from the intro screen.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Pikmin 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7584 | Windows 7 x64 | Intel Core i7-2820 @ 2.3GHz | AMD Radeon HD 6970M | Absolutely no bugs found yet. | Sol |
3.0 | Windows Vista x86 | AMD Athlon LE-1640 | nVidia GeForce 9200 | Game runs perfectly at around 25 FPS, only issue is that in the Nintendo screen it sometimes gets stuck. | 190.219.8.152 |
3.0 | Windows 7 x86 | Intel Core i5-430M @ 2.27GHz | ATI Mobility Radeon HD 5165 | Game runs perfect at between 95% to 100% speed, hangs after saving (no crash, needs reset) and there appears to be no in-game music. | FallToSleep |
r7714 | Windows 7 x64 | Intel Core i3-370M @ 2.4GHz | AMD Radeon HD 6370M | Fully playable: No slowdowns, no known glitches during gameplay. During intro movie sequence after starting a new game, press the Start button ASAP to skip it, this will avoid a system crash that happens after your character has disembarked from the ship and is being spoken to by two other characters. |
Revision: 7478 Windows 7 OS CPU: Pentium(R) Dual-Core CPU E5800 @ 3.20GHz (2 CPUs), ~3.2GHz Graphics card: ATI Radeon HD 5450 Game runs smoothly at 100%. problems are: longer loading times, all water is black, sounds are incorrect and off. Other than these You'll have to use OpenGL rather than directX9. other than these, this game runs great.
Gameplay Videos
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Real-Time Strategy (Genre)
- Single-Player (Game mode)
- Multiplayer (Game mode)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Tested On (Release): 3.0
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested On (GPU): ATI
- Untested for 10000+ revisions
- Strategy games
- GameCube games
- Real-time strategy games
- Multiplayer games