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Rhythm Heaven Fever
Rhythm Heaven Fever | |
---|---|
Developer(s) | Nintendo SPD, TNX |
Publisher(s) | Nintendo |
Platform(s) | Wii |
Release date(s) | JP July 21, 2011 NA February 13, 2012 EU July 6, 2012 AUS September 13, 2012 |
Genre(s) | Rhythm |
Mode(s) | Single-player, Multiplayer |
Input methods | Wii Remote |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
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Rhythm Heaven Fever, known in Europe as Beat the Beat: Rhythm Paradise and in Japan as Everybody's Rhythm Heaven (みんなのリズム天国, Minna no Rizumu Tengoku), is a rhythm video game developed by Nintendo and TNX for the Wii. It is the third game in the Rhythm Heaven series, following Rhythm Tengoku for the Game Boy Advance and Rhythm Heaven for the Nintendo DS.
Rhythm Heaven Fever is composed of over 50 music minigames, in which the player presses the A and B buttons on the Wiimote in rhythm. Upon clearing a level, the game rates your performance, with Superb and High Level ratings earning medals which unlock extra content. Levels that have been cleared with a Superb rating may also be randomly selected for a Perfect attempt, in which the player can try to clear the level without making any mistakes to unlock bonus items.
The game features a multiplayer mode, in which two players play simultaneously to earn enough points to reach the desired rank, with bonus points based on the harmony of the players. The multiplayer mode has it's own set of medals which unlock multiplayer minigames.
Problems
Micro-Row Practice Level
If Disable External Frame Buffer is checked, during the practice level for Micro-Row the screen will turn completely black randomly. To get around this, enable the external frame buffer or skip the practice level.
Micro-Row Main Level
The main Micro-Row level will not play properly, and instead video output will be frozen on the first frame of the game until the music is complete.
- Video output freeze also seems to be fixed if EBF copies is set to ram (+cache). This can be set before or during the micro-row stage.
- This can also be fixed to an extent by having "External Frame Buffer" enabled and changing the status of it to either "Virtual" or "Real" while the game is playing.
Flock Step
In Flock Step level, every bird may appear with the same pink color. Disable "Skip EFB Access From CPU" to fix this.
Shrimp Shuffle
Game flashes black during gameplay. Can be fixed by having "External Frame Buffer" enabled.
No Background Music
If Vbeam is enabled background music won't be able to play with DSP HLE.
Remix Crashes
- The Remix 1 is crashing in recent builds. To overcome this, use Dolphin 3.0 (the last working build was 3.0-153). This also occurs on Remix 2, Remix 3, and Remix 9 (if it was unlocked on a Wii.). This is fixed in 3.5-375.
- Remix 6 crashes after the title screen. This can be fixed by pressing A rapidly before the screen fades to black. Note that as this fix works randomly (but it will eventually work - keep trying!), it is recommended to pause the game and create a save state the first time it works so that you don't have to repeat the process again. It looks like pressing A rapidly also has an effect on the crashing remixes in newer versions of Dolphin, although I (MyDreamName) have only gotten a bit of background noise thus far. This is fixed in 3.5-375.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Skip EFB Access from CPU | Off | Fixes the Flock Step birds |
Audio
Config | Setting | Notes |
---|---|---|
Audio Backend | XAudio2 | Fixes some audio cut-offs |
Version Compatibility
The graph below charts the compatibility with Rhythm Heaven Fever since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0 | Windows 7 x64 | Intel Core i5-2500K @ 4.6GHz | AMD Radeon HD 6950x2 | Solid 60 FPS throughout the game, although the game seems to experience some slowdown as the peg approaches you on the first "Built to Scale" game. Remix 6 crashes the game (A variety of other remixes crash on revisions past 3.0), and there are also other small emulation errors. Most of these errors can be fixed by using the configurations listed above. It also seems like some remixes have some issues with transitioning between games and sometimes get their timing off. | MyDreamName |
3.0-441 | Windows 7 x64 | AMD FX-6100 | AMD Radeon HD 6870 | Perfect | AlbusDlx |
3.0-441 | Windows 7 x64 | Intel | nVidia GeForce GTX 550 Ti | Crashes on remix 6. Don't trust Albus | Anon |
3.0-804 | Windows 8 x64 | Intel Core i7-2675QM @ 2.2 GHz | AMD Radeon HD 6750M | Mostly 60 FPS, with some slowdowns towards 40 FPS at remix 4. Fixes many remix crashes of earlier versions. Remix transitioning as said by MyDreamName is fixed, though specifically, music stutters/slows down at remix 4 halfway and on, messing up your timing on that remix. Tested on a full completion save file to pass badly emulated minigames. | Anon |
|style="white-space:nowrap;"|3.5-367 |style="white-space:nowrap"|Windows 7 x64 |style="white-space:nowrap"|Intel Core i7-3615QM @ 3.3 GHz) |style="white-space:nowrap"|NVIDIA GeForce GT 640M |Absolutely perfect. No slowdowns or crashes unlike 3.0, the only things I have noticed are lines on Shrimp Shuffle and a slowdown after you press A+B on the title screen (which lasts for under a second, so it doesn't matter.) |style="white-space:nowrap"|Anon |-
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Gameplay Videos
- Nintendo SPD (Developer)
- TNX (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2011 (Initial release year)
- Rhythm (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- Wii Remote (Input supported)
- 5 stars (Rating)
- Skip EFB Access from CPU (Config Required)
- Audio Backend (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Tested On (CPU): AMD
- Tested On (GPU):
- Untested for 10000+ revisions
- Tested On (GPU): NVIDIA
- Wii games