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Tatsunoko vs. Capcom: Ultimate All-Stars
Tatsunoko vs. Capcom: Ultimate All-Stars | |
---|---|
Developer(s) | Eighting |
Publisher(s) | Capcom |
Series | Vs., Tatsunoko vs. Capcom |
Platform(s) | Wii |
Release date(s) | JP January 28, 2010 EU January 29, 2010 AUS February 4, 2010 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote + Nunchuk, Classic Controller, GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Tatsunoko vs. Capcom: Ultimate All-Stars is a crossover fighting game developed by Eighting and published by Capcom for the Wii gaming console. Tatsunoko vs. Capcom is Capcom's seventh installment in its Vs. series, which includes the Marvel vs. Capcom and Capcom vs. SNK games. A first version of the game was originally released exclusively in Japan for video arcades and the Wii in December 2008. Fan reception of the game incited Capcom to localize an updated version with help from Tatsunoko Production to deal with licensing issues involving the Tatsunoko characters.
Problems
Stuttering
The game will stutter; to fix this play the game and as it builds cache over time the stuttering will go away. Selecting each character and using a full set of attacks will assist in populating the cache.
Grey Screen with DirectX 11
Using the DirectX 11 plugin results in a grey screen and hang when Hurrican Polimar is selected, refer issue 3491.
Arcade Mode Credits Crashing the Emulator
Setting the internal resolution to scale based on window size will cause Dolphin to crash when the credits play after beating Arcade Mode. Avoid this by setting it to scale at a multiple of 640x528.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL or DirectX 9 | DirectX 11 results in grey screens and hangs |
Internal Resolution | Multiple of 640x528 | Scale to window size causes a crash during Arcade Mode credits |
Disable Fog | On | |
Texture Cache Accuracy | Position 1 | Unclear if "Position 4" is safe |
Version Compatibility
The graph below charts the compatibility with Tatsunoko vs. Capcom: Ultimate All-Stars since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0.2 | Windows 7 x64 | Intel Core i7-4790K @ 4.4GHz | nVidia GeForce GTX 970 | Very Good, 60FPS with OpenGL but stutters | speedracer |
^r7561 | Windows XP | Intel Core 2 Duo E8400 @ 3GHz | ATI Radeon HD 4650 | Playable, 50-60FPS | MysteryManX |
^r7670 | Windows 7 | Intel Core i5-430M @ 2.27GHz | ATI Radeon HD 5450 | Very Good, 96% speed | IguanaMasterz |
^3.0-234 | Linux Archlinux x64 | Intel Core 2 Duo E7200 @ 2.53GHz | nVidia GeForce 9800GT | Very Good | Rizvan |
^3.0-235 | Windows 7 x64 | Intel Core i5-2500K @ 3.3GHz | nVidia GeForce GTX 560 Ti | Perfect ~60FPS | Fabolous |
^3.0-592 | Windows 7 x64 | Intel Core i5-2500K @ 3.3GHz | ATI Radeon HD 4830 | Perfect ~60FPS | LuAnHdBR |
^3.0-735 | Windows 7 | Intel Core i3-2100 @ 3.1GHz | Intel HD 2000 | Perfect 40-60FPS | Csgutier |
4.0.2 | Windows 8.1 | AMD A6-5350M @ 2.9GHz | AMD Radeon HD 8450G + 8600M | Playable 30-50FPS but sometimes crashes to 10 and less | Kalivan |
4.0.2 | Windows 7 x64 | Intel core i5-3570K | nVidia GeForce GTX 650 Ti | Perfect / OpenGL | Zcair |
4.0.2 | Windows 8 x64 | AMD APU A10-7700K | AMD Radeon R7 Series | Perfect / DX9 | Zcair |
Gameplay Videos
- Eighting (Developer)
- Capcom (Publisher)
- Vs. (Series)
- Tatsunoko vs. Capcom (Series)
- Japan (Release region)
- Europe (Release region)
- Australia (Release region)
- 2010 (Initial release year)
- Fighting (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Video Backend (Config Required)
- Internal Resolution (Config Required)
- Disable Fog (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (Release): 4.0.2
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (GPU): Intel
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- Wii games