Super Mario Sunshine: Difference between revisions

Removed "other aspect ratio" code, "zoomed out camera" codes, and the 120fps code.
(Removed "other aspect ratio" code, "zoomed out camera" codes, and the 120fps code.)
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<pre>KY92-18BJ-3075M
<pre>KY92-18BJ-3075M
FH7P-DD5U-AE9FA</pre>
FH7P-DD5U-AE9FA</pre>
=== Other Aspect Ratio Fix ===
This code is  adjustable by changing the values "3F9A7643" to a higher value for a wider screen. Be sure that "Enable cheats" is on in the game menu, "Force 16:9" is selected in the graphics options, and "Widescreen Hack" is selected in the graphics enhancements options!
'''NTSC''':
<pre>Widescreen Heat Wave Fix [YoshiOG1]
043AA050 3F2AAAAB
043AA05C BF2AAAAB
043AA060 3F2AAAAB
043AA070 3FAAAAAB</pre>
=== Camera view angle adjustment ===
The original code for the "Warped Camera View" (made by GCN Hacker87) is somehow recognized as a FOV modifier and changes the game's zooming by changing the value "3E000000" to some other value. The game will be played at the desired field of view once that value was modified. This is different from the widescreen codes where it only changes the FOV horizontally. Unlike the "Free Look" option provided in the software, this will also change the zooming for the HUD and frames as well. The PAL code that this hacker made was converted from NTSC and was ported by Ralf for that copy of this game. Examples of the code modifications are listed here:
'''PAL''':
<pre>
[Emulator]
0440EC08 3F800000 - Game default camera
0440EC08 3F400000 - Regular camera view
0440EC08 3F000000 - Open matte camera
0440EC08 3EA00000 - A bit zoomed out from view
0440EC08 3E000000 - Way zoomed out (original code)
[Action Replay]
(Game default camera)
CZGK-1UYY-7KU2G
5WEA-RWMY-HU0XY
(Regular camera view)
A6KT-C724-AJ1QX
VY2W-3JMW-25P6Z
(Open matte camera)
P5NM-J04W-D5HM8
VPH6-55XV-GD25C
(A bit zoomed out from view)
QWXZ-09CW-0GUQT
CM2N-6CE5-A63W6
(Way zoomed out (original code))
WXDD-ZDJM-7ZXMP
Y8GY-PN12-NHFCN
</pre>
'''NTSC''':
<pre>
[Emulator]
044176A8 3F800000 - Game default camera
044176A8 3F400000 - Regular camera view
044176A8 3F000000 - Open matte camera
044176A8 3EA00000 - A bit zoomed out from view
044176A8 3E000000 - Way zoomed out (original code)
[Action Replay]
(Game default camera)
BEBD-A8R8-CJ8YB
MR2E-0P9F-Z4957
(Regular camera view)
RJC2-VN79-VCXBC
8QPZ-PCNN-U4XRJ
(Open matte camera)
HH4D-GMVG-ARENC
A8RT-Q5TY-5ZR6Y
(A bit zoomed out from view)
1A6M-UZCQ-FJAWA
209E-W372-NR2M7
(Way zoomed out (original code))
7YZV-F1HT-3X216
K46D-T60Q-8830R
</pre>
'''Note:''' With the "Warped Camera View" Action Replay code enabled and the value is higher or lower than the default value of "3F800000", the code will not only change the FOV; it will also clean up the goo that's on the floor. To make the problem go away, disable the code and play the game with it's normal FOV value.


=== 60FPS ===
=== 60FPS ===
By adding the patches below, enabling one, and setting the Framelimit to 60 or 120, Super Mario Sunshine will run at those FPS. See [https://dolphin-emu.org/blog/2015/02/07/game-modification-60-fps-hacks/ Game Modification: 60FPS Hacks in Dolphin] for more details.
By adding the patches below, enabling one, and setting the Framelimit to 60, Super Mario Sunshine will run at 60FPS. See [https://dolphin-emu.org/blog/2015/02/07/game-modification-60-fps-hacks/ Game Modification: 60FPS Hacks in Dolphin] for more details.


<pre>[OnFrame]
<pre>[OnFrame]
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0x804167B8:dword:0x3F800000
0x804167B8:dword:0x3F800000


$120FPS Patch, but breaks things
The patch that breaks things won't allow you you to enter worlds accessed via rainbow goop on walls, and may cause problems with defeating Shadow Mario.
0x804167B8:dword:0x40000000</pre>
 
The patches that break things won't allow you you to enter worlds accessed via rainbow goop on walls, and may cause problems with defeating Shadow Mario.


== Problems ==
== Problems ==