Super Mario Sunshine: Difference between revisions
→Testing
(Moved the AR code bug to above the fixed bugs.) |
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{{testing/entry|revision=4.0-1519|OS=Linux Mint 16|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=nVidia GeForce GTX 650 Ti|result=Runs very well at a constant 30 FPS|tester=}} | {{testing/entry|revision=4.0-1519|OS=Linux Mint 16|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=nVidia GeForce GTX 650 Ti|result=Runs very well at a constant 30 FPS|tester=}} | ||
{{testing/entry|revision=4.0-3699|OS=Windows 7 x64|CPU=AMD FX-6100 @ 3.3GHz|GPU=nVidia GeForce 650 Ti|result=Fully Playable constant 30 FPS @ High graphics|tester=GigaToni}} | {{testing/entry|revision=4.0-3699|OS=Windows 7 x64|CPU=AMD FX-6100 @ 3.3GHz|GPU=nVidia GeForce 650 Ti|result=Fully Playable constant 30 FPS @ High graphics|tester=GigaToni}} | ||
{{testing/entry|revision=4.0-6078|OS=Windows 7 x64|CPU=Intel Core i7-3770K @3.50GHz|GPU=NVIDIA GeForce 770 OC|result=Fully Playable at 30FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly with the widescreen hack, with the same settings.|tester=Mangaman1001}} | |||
{{testing/end}} | {{testing/end}} | ||