Final Fantasy Crystal Chronicles: My Life as a King
Final Fantasy Crystal Chronicles: My Life as a King | |
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Developer(s) | Square Enix |
Publisher(s) | Square Enix |
Series | Final Fantasy, Final Fantasy Crystal Chronicles |
Platform(s) | WiiWare |
Release date(s) | JP March 25, 2008 NA May 12, 2008 EU May 20, 2008 |
Genre(s) | City-building |
Mode(s) | Single-player |
Input methods | Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Final Fantasy Crystal Chronicles: My Life as a King is a video game developed for the WiiWare service of the Wii console by Square Enix. Square Enix decided to make a game for the WiiWare service that would be high profile, and it was decided that the game would be a simulation game and, later in development, a Final Fantasy title.
Problems
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Final Fantasy Crystal Chronicles: My Life as a King since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
2.0 | Windows XP | AMD Athlon II x2 215 @ 3.45GHz | NVIDIA GeForce 7025 | Working but slow :( | |
r7335 | Windows 7 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Working at 20-30FPS with FPS-limit.Many slowdowns to 20FPS | ultramann |
r7671 | Windows 7 | Intel Core i7 @ 2GHz | NVIDIA GeForce GTX 460M | Working at 40-70FPS with FPS-limit. Many slowdowns to 15FPS | firrae |
3.0-305 | Windows 7 | AMD Phenom II x4 @ 3.2GHz | ATI Radeon HD 6570 | 30FPS with 2x AA, 16x AF, 1.5x Internal Resolution | Kritis |
3.0-710 | Windows 7 | Intel Core i7 @ 3.2GHz | NVIDIA GeForce GTX 560 Ti | D3D11 Backend - 60FPS with 4x Internal Resolution, 1xAA, and 4xAF; slowdowns when building, when Chime is present (after being called, this excludes cutscenes), and when in very crowded areas. | machomuu |
3.5-479 | Windows 7 | Intel Core i7 @ 3.5GHz | NVIDIA GeForce GTX 660 | D3D9 - Auto FPS with 1x Internal Resolution, 0xAA, and 1xAF; No slowdown or graphical errors present whatsoever. | |
4.0-3638 | Windows 8.1 | AMD Athlon II x3 435 @ 2.9GHz | NVIDIA GeForce GT 440 | NTSC version completed. Get about 65%-100% of speed. Control is quite buggy - pressing S (Nunchuck stick down) make game thinking what I was shaking something. Bind Wii Remote button B as `X`l`Click 1` - if I press right mouse button game work correctly, if I press `X` on keyboard - game react as if I press A Wii Remote button. Also game give options for inverting axis of camera control - but never able to rotate it.Many small error to the end of the game:
- Library work as house, I can walk thorugh library 3D model; - after loading ingame save - game randomly loose information about exploration level for each dungeon; - "Error" dingeon level 50, and dingeon level 7 - that can't be rached. |
†.fl.l). |
Gameplay Videos
- Square Enix (Developer)
- Square Enix (Publisher)
- Final Fantasy (Series)
- Final Fantasy Crystal Chronicles (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2008 (Initial release year)
- City-building (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (Release): 2.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (GPU): ATI
- Tested On (CPU): Intel
- Tested On (Release): 3.0
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- WiiWare games