Spyro: A Hero's Tail
Spyro: A Hero's Tail | |
---|---|
Developer(s) | Eurocom |
Publisher(s) | Vivendi Games |
Series | Spyro |
Platform(s) | GameCube |
Release date(s) | NA November 3, 2004 EU November 26, 2004 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In Spyro: A Hero's Tail Spyro must save the Dragon Realms from the Evil Red Dragon who has planted light-sapping Dark Gems all over the Dragon Realms in an attempt to control the world. With the help of his allies, Spyro must seek out and destroy all of the Dark Gems to return the land back to normal and to save the Dragon Realms from the evil dragon's tyrannical control. Guide Spyro as he uses his new dragon powers, abilities, and gadgets in lush environments rife with new villains.
Emulation Information
Blotchy Textures
Some textures are intended to be in an 18b rather than 24b format, which can cause banding across gradients or otherwise blotchy colors. Disabling "Ignore Format Changes" partially improves the accuracy of Dolphin's emulation, and exposes this. Leaving "Ignore Format Changes" in it's default enabled state will avoid this issue, but renders somewhat inaccurately. Additionally, this issue only affects the PAL version of this game. (game id: G5SP7D) Refer issue 9276.
Problems
Lighting and Shimmering Object Smears
Beams of light and shimmering objects, like faerie wings, can smear or be duplicated or otherwise corrupt graphics. Slightly different versions of the corruption are seen between OpenGL and DirectX. Refer issue 6899 and issue 8317.
Underwater Rendering
When diving underwater an effect should blur the distance. Under OpenGL everything is rendered completely fuzzy, while in DirectX nothing is. Refer issue 9277. While only the software back-end renders correctly, the DirectX back-end is probably preferable.
Enhancements
Remove Bloom AR Code
The game has a bloom effect that causes issues with shimmering objects and an AR Code is needed to remove the bloom. This AR Code will remove bloom entirely.
NTSC
04352F00 4E800020
16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes various clipping issues. The following AR codes work as a replacement with the HUD correctly being centered. Make sure that Widescreen Hack is disabled while using these codes. Ensure you use the bloom removal code with this since the bloom is linked within the HUD.
NTSC
043D6790 3FE38E39 043D86C0 3F2A2000 043D86E4 BFAA0000
PAL
043D71D8 3FE38E39 043D86C0 3F2A2000 043D912C BFAA0000
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Spyro: A Hero's Tail since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.5 | Windows 7 | AMD Althon II x2 270 @ 3.4GHz | NVIDIA GeForce GTX 650ti | 100% Full speed perfect | Mirocroatia |
4.0-1569 | Windows 8.1 | Intel Celeron G1610 @ 2.6GHz | NVIDIA GeForce GT 330 | Really bad framerates with OpenGL, fixed by changing to Direct3D. Other than that, 96% speed with no graphical glitches. | Masamune3210 |
Gameplay Videos
- Eurocom (Developer)
- Vivendi Games (Publisher)
- Spyro (Series)
- North America (Release region)
- Europe (Release region)
- 2004 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 4.0
- Tested On (CPU): Intel
- Untested for 10000+ revisions
- GameCube games