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Dragon Ball Z: Budokai
Dragon Ball Z: Budokai | |
---|---|
Developer(s) | Dimps |
Publisher(s) | NA Atari JP/EU Bandai Games |
Series | Dragon Ball Z, Budokai Tenkaichi |
Platform(s) | GameCube |
Release date(s) | JP November 28, 2003 NA October 28, 2003 EU November 14, 2003 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Dragon Ball Z: Budokai is the first game of the Budokai series of fighting games based on the Dragon Ball media franchise. Released on the GameCube with additional cel-shaded graphics.
Problems
Interlaced Video
There are a few rendering issues with this title due to it's use of interlaced video modes unsupported by Dolphin:
- The screen will shake, as the image is rendered off by one pixel on alternating frames.
- Windowed modes will render oddly, squeezed to half height with black bars on left and right.
The DirectX backend on older releases, such as 4.0.2, is not effected by shaking. However this is likely due to it dropping the intermediate frames. Refer issue 7332.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Dragon Ball Z: Budokai since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r5960 | Windows 7 | Intel Core i7-930 @ 3.53GHz | ATI Radeon HD 5770 | Nearly Perfect | |
r6452 | Windows 7 | Intel Core i5-430M | ATI Radeon HD 5730 | Very good (50/50 frames in HDD) | |
r7257 | Windows 7 | Intel Core i7-860 | ATI Radeon HD 5770 | Perfect 60FPS, no graphical problems, only some occasional crackling in the sound. | ThatLuciano |
3.0 | Windows 7 | Intel Celeron E3300 @ 3.5GHz | NVIDIA GeForce GT 240 | Perfect, 60FPS all the time | EliasYFGM |
3.0-733 | Ubuntu 12.04 | AMD FX 6100 @ 3.3GHz | NVIDIA GeForce GTX 560 Ti | Almost Perfect, 50FPS all the time but sounds kinda crappy. Have to choose pulse or OpenAL | Shini |
4.0 | Windows | Intel Core 2 Quad Q9450 @ 3.4GHz | AMD Radeon HD 6950 | Dragonball Z Budokai HD Widescreen Hack | Spartacus |
4.0.2 | Windows 7 | AMD E-350 @ 1.84GHz | AMD Radeon HD 6310 | Half Playable:60FPS in menus, 25~50FPS in Gameplay, 1.5X native, No sound | Dark.H |
4.0-4693 | Xubuntu 14.04 | AMD A10-5800K | AMD Radeon 7660D | 60FPS, Vanilla Settings( exception of fast depth calculation ) Screen shakes, and no sound. Only music plays (exception of intro music) | iBloodLust |
5.0-3185 | Windows 10 | Intel Celeron Processor N3050 | Intel HD Graphics (Unnespecific version) | Nearly Perfect, around 45/50 FPS, no graphical problems, just some sound errors, sounds unsync sometimes. In saiyan saga, in Vegeta's fight, my computer lags and then freezes!. Native x2 | Cesar24 |
Gameplay Videos
- Dolphin Emulator 4.0.2 - Dragon Ball Z: Budokai (1080p HD) - Nintendo GameCube
- Dragon Ball Z: Budokai on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
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- Dimps (Developer)
- Atari (Publisher)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- Bandai Games (Publisher)
- Dragon Ball Z (Series)
- Budokai Tenkaichi (Series)
- 2003 (Initial release year)
- Fighting (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 3.0
- Tested On (GPU): NVIDIA
- Tested On (OS): Linux
- Tested On (CPU): AMD
- Tested On (Release): 4.0
- Tested On (GPU): AMD
- Tested On (Release): 4.0.2
- Tested On (Release): 5.0
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- GameCube games