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The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: Four Swords Adventures | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Genre(s) | Action-adventure |
Mode(s) | Single-player, Multiplayer |
Input methods | GameCube controller, GameBoy Advance |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
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The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game in North America.
Problems
Resizing the Window (DX9)
- Switching between full-screen and windowed mode, or even just resizing the window in DirectX9 will make some textures, especially Link, invisible. This does not happen on OpenGL/DX11 plug-in.
Z-Order Issues
- Some sprites, primarily trees, are not ordered appropriately and layer on top of the player sprites. Refer issue 3426
File:Four Swords- Layering Issue.png
Odd Glitches
- Odd rendering glitches sometimes occur, refer issue 3427.
Moon Gate Crash
- The game crashes when entering a Moon Gate, or operates very slowly under some versions.
Can't Hold Button
- In the game, there are events that require holding a button such as pulling a switch. It may not be possible to hold it for long enough because the button press is disrupted among frames. This problem can be avoided by disabling "idle skipping" in the configuration.
Sound
- Sometimes one soundtrack will loop causing all other sounds to be muted - Can happend at the intro.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL or Direct3D 11 | The Direct3D9 plug-in has invisible texture problems post window resizing |
Texture Cache Accuracy | Position 4 | Prevents texture errors and all Link sprites being black. |
Gameboy Player
Gameboy connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS (see here an excellent dump guide). To connect GBA:
- Launch Dolphin (only r6059 or newer will work with DSP HLE plug-in, otherwise one must use the DSP LLE plug-in
- Start Legend of Zelda: Four Swords Adventures and choose multi-player
- In connection screen, go to Config => GameCube and change the ports to GBA
- Launch VBA-M, go to Options => Emulator and uncheck "Pause When Inactive". Then, go to Options => Link => Joybus options, mark "Enable Joybus Connection" and use default settings (127.0.0.1)
- When enabling joybus, Dolphin will freeze (don't panic, its OK!). Now load the GBA Bios in VBA-M, after the splash screen Dolphin will recognize the joybus link and game will detect it as a standard GBA.
To connect other GBAs, just repeat last instruction. Remember to unblock Dolphin and VBA-M in your firewall (some firewalls may block joybus link), otherwise Dolphin will stuck in connection screen. If you are in doubt, refer to this video for more details.
Version Compatibility
The graph below charts the compatibility with The Legend of Zelda: Four Swords Adventures since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r4598 | Windows Vista x86 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945 | Fully playable: 50-80 FPS with default settings and DX9 plug-in | |
r6315 | Intel Core i7-720 | ATI Radeon HD 5730 | Fully playable, even with multiplayer (GBA Link with Dolphin and VBA-M) | ||
r6887 | Windows Vista x86 | Intel Core 2 Duo T8100 @ 2.2GHz | ATI Mobility Radeon HD 3470 256MB | Playable: Could play until the Moon Gate crash. 50-60 FPS with DX9 plug-in and OpenCL enabled. | |
r7303 | Windows 7 x64 | AMD Phenom II n850 Triple Core @ 2.2GHz | ATI Mobility Radeon HD 4250 | Slow: 10-30 FPS with DX11 | |
r7440 | Windows XP x86 | Intel Core 2 Duo @ 2.93GHz | nVidia GeForce GTX 260 896MB | Playable: Some massive slowdowns and the known glitches. First Moon Gate worked fine, second crashed the game. | Proto |
r7714 | Windows 7 x64 | Intel Core i3 M 370 @ 2.4GHz | ATI Radeon HD 6370M | Fully playable: No slowdowns, no known glitches. |
Gameplay Videos
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- The Legend of Zelda (Series)
- Action-adventure (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- GameCube controller (Input supported)
- GameBoy Advance (Input supported)
- 5 stars (Rating)
- Video Backend (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (GPU): ATI
- Tested On (CPU): AMD
- Tested On (GPU):
- Untested for 10000+ revisions
- GameCube games
- Action-adventure games